Reduced the footprint of the tiles
Also prepping for serializing the regions.
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@@ -56,12 +56,12 @@ EditorScene::EditorScene(ConfigUtility* const arg1):
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});
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//setup the map
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pager.SetRegionWidth(config.Int("map.pager.width"));
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pager.SetRegionHeight(config.Int("map.pager.height"));
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pager.SetRegionDepth(config.Int("map.pager.depth"));
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pager.SetRegionWidth(REGION_WIDTH);
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pager.SetRegionHeight(REGION_HEIGHT);
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pager.SetRegionDepth(REGION_DEPTH);
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//debug
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tsheet.Load("rsc\\graphics\\tilesets\\sand.bmp", 12, 3);
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tsheet.Load(config["dir.tilesets"] + "sand.bmp", 12, 3);
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}
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EditorScene::~EditorScene() {
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