Created the TileSheet class

This is incomplete on it's own, but used as part of the whole map system,
it should work well. This class keeps track of various, seemingly
unrelated states, which are used as part of the larger map system.

Also, fixed Region's members being public.
This commit is contained in:
Kayne Ruse
2013-09-25 20:39:59 +10:00
parent a54fbfb9e9
commit d5b14c2679
3 changed files with 124 additions and 3 deletions
+68
View File
@@ -0,0 +1,68 @@
#include "tile_sheet.hpp"
#include <algorithm>
#include <stdexcept>
static inline std::string truncatePath(std::string pathname) {
//TODO: move this into a utilities module?
return std::string(
std::find_if(
pathname.rbegin(),
pathname.rend(),
[](char ch) -> bool {
//windows only
return ch == '/' || ch == '\\';
// //unix only
// return ch == '/';
}).base(),
pathname.end());
}
SDL_Surface* TileSheet::LoadSurface(std::string fname, Uint16 w, Uint16 h) {
//setup the image
image.LoadSurface(fname);
image.SetClipW(w);
image.SetClipH(h);
//get the tile counts
xCount = image.GetSurface()->w / w;
yCount = image.GetSurface()->h / h;
totalCount = xCount * yCount;
//cache the name
name = truncatePath(fname);
}
SDL_Surface* TileSheet::SetSurface(SDL_Surface* const ptr, Uint16 w, Uint16 h) {
//setup the image
image.SetSurface(ptr);
image.SetClipW(w);
image.SetClipH(h);
//get the tile counts
xCount = image.GetSurface()->w / w;
yCount = image.GetSurface()->h / h;
totalCount = xCount * yCount;
}
SDL_Surface* TileSheet::GetSurface() {
return image.GetSurface();
}
void TileSheet::FreeSurface() {
image.FreeSurface();
totalCount = xCount = yCount = 0;
}
void TileSheet::DrawTo(SDL_Surface* const dest, int x, int y, int tileIndex) {
if (!InRange(tileIndex)) {
throw(std::runtime_error("Tile index out of range of Tile Sheet"));
}
Sint16 clipX = tileIndex % xCount * image.GetClipW();
Sint16 clipY = tileIndex / xCount * image.GetClipH();
image.SetClipX(clipX);
image.SetClipY(clipY);
image.DrawTo(dest, x, y);
}