Worked the new protocol into the client (read more)
I've added the handle and avatar fields back into the PlayerInfo section in the network code, because I need to be able to load a specific file when a new player is created. This wasn't forseen, but it's fine. i'm leaving the fields in ClientInfo as well, because LobbyMenu is using them to login to the server. PlayerIndex is now a shared parameter. I've shifted some code around in InWorld, however the overall logic is the same. This build (as well as the last) does not compile.
This commit is contained in:
@@ -119,10 +119,10 @@ void ClientApplication::LoadScene(SceneList sceneIndex) {
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activeScene = new OptionsMenu(&config);
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activeScene = new OptionsMenu(&config);
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break;
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break;
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case SceneList::LOBBYMENU:
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case SceneList::LOBBYMENU:
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activeScene = new LobbyMenu(&config, &network, &clientIndex);
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activeScene = new LobbyMenu(&config, &network, &clientIndex, &playerIndex);
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break;
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break;
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case SceneList::INWORLD:
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case SceneList::INWORLD:
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activeScene = new InWorld(&config, &network, &clientIndex);
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activeScene = new InWorld(&config, &network, &clientIndex, &playerIndex);
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break;
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break;
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case SceneList::INCOMBAT:
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case SceneList::INCOMBAT:
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activeScene = new InCombat();
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activeScene = new InCombat();
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@@ -44,9 +44,11 @@ private:
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BaseScene* activeScene = nullptr;
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BaseScene* activeScene = nullptr;
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//shared parameters
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ConfigUtility config;
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ConfigUtility config;
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UDPNetworkUtility network;
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UDPNetworkUtility network;
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int clientIndex = -1; //replace with a struct?
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int clientIndex = -1;
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int playerIndex = -1;
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};
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};
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#endif
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#endif
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+55
-62
@@ -31,10 +31,11 @@
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//Public access members
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//Public access members
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//-------------------------
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//-------------------------
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
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InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
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config(*argConfig),
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config(*argConfig),
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network(*argNetwork),
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network(*argNetwork),
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clientIndex(*argClientIndex)
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clientIndex(*argClientIndex),
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playerIndex(*argPlayerIndex)
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{
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{
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//setup the utility objects
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//setup the utility objects
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
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@@ -61,23 +62,12 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
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//TODO: add the tilesheet to the map system?
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//TODO: add the tilesheet to the map system?
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
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//create the server-side player object
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//TODO: the login system needs an overhaul
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SerialPacket packet;
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packet.meta.type = SerialPacket::Type::PLAYER_NEW;
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packet.playerInfo.clientIndex = clientIndex;
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snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
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snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
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packet.playerInfo.position = {0,0};
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packet.playerInfo.motion = {0,0};
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//send it
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char buffer[PACKET_BUFFER_SIZE];
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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//request a sync
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//request a sync
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SerialPacket packet;
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char buffer[PACKET_STRING_SIZE];
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
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packet.clientInfo.clientIndex = clientIndex;
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packet.clientInfo.playerIndex = playerIndex;
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serialize(&packet, buffer);
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serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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@@ -190,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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case SDLK_LEFT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_UP:
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case SDLK_UP:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_DOWN:
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case SDLK_DOWN:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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}
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}
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@@ -223,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
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case SDLK_LEFT:
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case SDLK_LEFT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_UP:
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case SDLK_UP:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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case SDLK_DOWN:
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case SDLK_DOWN:
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if (localCharacter) {
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if (localCharacter) {
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
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SendState();
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SendPlayerUpdate();
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}
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}
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break;
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break;
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}
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}
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@@ -259,18 +249,18 @@ void InWorld::HandlePacket(SerialPacket packet) {
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case SerialPacket::Type::DISCONNECT:
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case SerialPacket::Type::DISCONNECT:
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HandleDisconnect(packet);
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HandleDisconnect(packet);
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break;
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break;
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case SerialPacket::Type::PLAYER_NEW:
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case SerialPacket::Type::PLAYER_NEW:
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HandlePlayerNew(packet);
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HandlePlayerNew(packet);
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break;
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break;
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case SerialPacket::Type::PLAYER_DELETE:
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case SerialPacket::Type::PLAYER_DELETE:
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HandlePlayerDelete(packet);
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HandlePlayerDelete(packet);
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break;
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break;
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case SerialPacket::Type::PLAYER_UPDATE:
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HandlePlayerUpdate(packet);
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break;
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case SerialPacket::Type::REGION_CONTENT:
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HandleRegionContent(packet);
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break;
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//handle errors
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//handle errors
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default:
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default:
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
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@@ -281,23 +271,48 @@ void InWorld::HandlePacket(SerialPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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void InWorld::HandleDisconnect(SerialPacket packet) {
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network.Unbind(Channels::SERVER);
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network.Unbind(Channels::SERVER);
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clientIndex = -1;
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clientIndex = -1;
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playerIndex = -1;
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SetNextScene(SceneList::MAINMENU);
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SetNextScene(SceneList::MAINMENU);
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}
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}
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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//TODO: account for map index
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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}
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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throw(std::runtime_error("Cannot update nen-existant players"));
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}
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//update only if the message didn't originate from here
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if (packet.playerInfo.clientIndex != clientIndex) {
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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}
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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void InWorld::HandlePlayerNew(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
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throw(std::runtime_error("Cannot create duplicate players"));
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throw(std::runtime_error("Cannot create duplicate players"));
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}
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}
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//TODO: set the handle
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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//catch this client's player object
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//catch this client's player object
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if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
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if (packet.playerInfo.playerIndex == playerIndex && !localCharacter) {
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playerIndex = packet.playerInfo.playerIndex;
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localCharacter = &playerCharacters[playerIndex];
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localCharacter = &playerCharacters[playerIndex];
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//setup the camera
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//setup the camera
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camera.width = GetScreen()->w;
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camera.width = GetScreen()->w;
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camera.height = GetScreen()->h;
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camera.height = GetScreen()->h;
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@@ -315,40 +330,17 @@ void InWorld::HandlePlayerDelete(SerialPacket packet) {
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playerCharacters.erase(packet.playerInfo.playerIndex);
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playerCharacters.erase(packet.playerInfo.playerIndex);
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//catch this client's player object
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//catch this client's player object
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if (packet.playerInfo.clientIndex == clientIndex) {
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if (packet.playerInfo.playerIndex == playerIndex) {
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playerIndex = -1;
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playerIndex = -1;
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localCharacter = nullptr;
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localCharacter = nullptr;
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}
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}
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}
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}
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void InWorld::HandlePlayerUpdate(SerialPacket packet) {
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if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
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HandlePlayerNew(packet);
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return;
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}
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//update only if the message didn't originate from here
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if (packet.playerInfo.clientIndex != clientIndex) {
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playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
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playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
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}
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playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
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}
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void InWorld::HandleRegionContent(SerialPacket packet) {
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//replace existing regions
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if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
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regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
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}
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regionPager.PushRegion(packet.regionInfo.region);
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packet.regionInfo.region = nullptr;
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}
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//-------------------------
|
//-------------------------
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//Server control
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//Server control
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//-------------------------
|
//-------------------------
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|
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void InWorld::SendState() {
|
void InWorld::SendPlayerUpdate() {
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SerialPacket packet;
|
SerialPacket packet;
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char buffer[PACKET_BUFFER_SIZE];
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char buffer[PACKET_BUFFER_SIZE];
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@@ -369,7 +361,7 @@ void InWorld::RequestDisconnect() {
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|
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//send a disconnect request
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//send a disconnect request
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packet.meta.type = SerialPacket::Type::DISCONNECT;
|
packet.meta.type = SerialPacket::Type::DISCONNECT;
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packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
|
}
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@@ -380,17 +372,18 @@ void InWorld::RequestShutDown() {
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|
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//send a shutdown request
|
//send a shutdown request
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packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
packet.meta.type = SerialPacket::Type::SHUTDOWN;
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packet.clientInfo.index = clientIndex;
|
packet.clientInfo.clientIndex = clientIndex;
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
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network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
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}
|
}
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|
|
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void InWorld::RequestRegion(int x, int y) {
|
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
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SerialPacket packet;
|
SerialPacket packet;
|
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char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
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|
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//pack the region's data
|
//pack the region's data
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packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
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|
packet.regionInfo.mapIndex = mapIndex;
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packet.regionInfo.x = x;
|
packet.regionInfo.x = x;
|
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packet.regionInfo.y = y;
|
packet.regionInfo.y = y;
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serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
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@@ -430,7 +423,7 @@ void InWorld::UpdateMap() {
|
|||||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
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for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||||
if (!regionPager.FindRegion(i, j)) {
|
if (!regionPager.FindRegion(i, j)) {
|
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RequestRegion(i, j);
|
RequestRegion(0, i, j);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -52,7 +52,7 @@
|
|||||||
class InWorld : public BaseScene {
|
class InWorld : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
InWorld(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||||
~InWorld();
|
~InWorld();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -80,19 +80,19 @@ protected:
|
|||||||
void HandleRegionContent(SerialPacket);
|
void HandleRegionContent(SerialPacket);
|
||||||
|
|
||||||
//Server control
|
//Server control
|
||||||
void SendState();
|
void SendPlayerUpdate();
|
||||||
void RequestDisconnect();
|
void RequestDisconnect();
|
||||||
void RequestShutDown();
|
void RequestShutDown();
|
||||||
void RequestRegion(int x, int y);
|
void RequestRegion(int mapIndex, int x, int y);
|
||||||
|
|
||||||
//utilities
|
//utilities
|
||||||
void UpdateMap();
|
void UpdateMap();
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
FrameRate fps;
|
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& playerIndex;
|
||||||
|
|
||||||
//graphics
|
//graphics
|
||||||
Image buttonImage;
|
Image buttonImage;
|
||||||
@@ -111,11 +111,11 @@ protected:
|
|||||||
int width = 0, height = 0;
|
int width = 0, height = 0;
|
||||||
int marginX = 0, marginY = 0;
|
int marginX = 0, marginY = 0;
|
||||||
} camera;
|
} camera;
|
||||||
|
FrameRate fps;
|
||||||
|
|
||||||
//game
|
//game
|
||||||
std::map<int, PlayerCharacter> playerCharacters;
|
std::map<int, PlayerCharacter> playerCharacters;
|
||||||
PlayerCharacter* localCharacter = nullptr;
|
PlayerCharacter* localCharacter = nullptr;
|
||||||
int playerIndex = -1;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -30,10 +30,11 @@
|
|||||||
//Public access members
|
//Public access members
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
LobbyMenu::LobbyMenu(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
|
||||||
config(*argConfig),
|
config(*argConfig),
|
||||||
network(*argNetwork),
|
network(*argNetwork),
|
||||||
clientIndex(*argClientIndex)
|
clientIndex(*argClientIndex),
|
||||||
|
playerIndex(*argPlayerIndex)
|
||||||
{
|
{
|
||||||
//setup the utility objects
|
//setup the utility objects
|
||||||
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
image.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||||
@@ -155,13 +156,17 @@ void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& button) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
else if (join.MouseButtonUp(button) == Button::State::HOVER && selection != nullptr && selection->compatible) {
|
||||||
//TODO: The player login information should be collected by the lobby screen
|
|
||||||
//the vars
|
//the vars
|
||||||
SerialPacket packet;
|
SerialPacket packet;
|
||||||
char buffer[PACKET_BUFFER_SIZE];
|
char buffer[PACKET_BUFFER_SIZE];
|
||||||
|
|
||||||
//join the selected server
|
//pack the packet
|
||||||
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
packet.meta.type = SerialPacket::Type::JOIN_REQUEST;
|
||||||
|
strncpy(packet.clientInfo.player, config["client.player"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet.clientInfo.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||||
|
|
||||||
|
//join the selected server
|
||||||
serialize(&packet, buffer);
|
serialize(&packet, buffer);
|
||||||
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
network.Send(&selection->address, buffer, PACKET_BUFFER_SIZE);
|
||||||
selection = nullptr;
|
selection = nullptr;
|
||||||
@@ -203,20 +208,20 @@ void LobbyMenu::HandlePacket(SerialPacket packet) {
|
|||||||
//extract the data
|
//extract the data
|
||||||
ServerInformation server;
|
ServerInformation server;
|
||||||
server.address = packet.meta.srcAddress;
|
server.address = packet.meta.srcAddress;
|
||||||
|
server.networkVersion = packet.serverInfo.networkVersion;
|
||||||
server.name = packet.serverInfo.name;
|
server.name = packet.serverInfo.name;
|
||||||
server.playerCount = packet.serverInfo.playerCount;
|
server.playerCount = packet.serverInfo.playerCount;
|
||||||
|
|
||||||
//NOTE: Check compatibility here
|
//NOTE: Check compatibility here
|
||||||
server.compatible = packet.serverInfo.regionWidth == REGION_WIDTH &&
|
server.compatible = server.networkVersion == NETWORK_VERSION;
|
||||||
packet.serverInfo.regionHeight == REGION_HEIGHT &&
|
|
||||||
packet.serverInfo.regionDepth == REGION_DEPTH;
|
|
||||||
|
|
||||||
//push
|
//push
|
||||||
serverInfo.push_back(server);
|
serverInfo.push_back(server);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case SerialPacket::Type::JOIN_RESPONSE:
|
case SerialPacket::Type::JOIN_RESPONSE:
|
||||||
clientIndex = packet.clientInfo.index;
|
clientIndex = packet.clientInfo.clientIndex;
|
||||||
|
playerIndex = packet.clientInfo.playerIndex;
|
||||||
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
network.Bind(&packet.meta.srcAddress, Channels::SERVER);
|
||||||
SetNextScene(SceneList::INWORLD);
|
SetNextScene(SceneList::INWORLD);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -28,9 +28,6 @@
|
|||||||
#include "button.hpp"
|
#include "button.hpp"
|
||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
|
|
||||||
//map
|
|
||||||
#include "region.hpp"
|
|
||||||
|
|
||||||
//network
|
//network
|
||||||
#include "udp_network_utility.hpp"
|
#include "udp_network_utility.hpp"
|
||||||
#include "serial_packet.hpp"
|
#include "serial_packet.hpp"
|
||||||
@@ -45,7 +42,7 @@
|
|||||||
class LobbyMenu : public BaseScene {
|
class LobbyMenu : public BaseScene {
|
||||||
public:
|
public:
|
||||||
//Public access members
|
//Public access members
|
||||||
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const);
|
LobbyMenu(ConfigUtility* const, UDPNetworkUtility* const, int* const, int* const);
|
||||||
~LobbyMenu();
|
~LobbyMenu();
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
@@ -64,10 +61,11 @@ protected:
|
|||||||
|
|
||||||
void HandlePacket(SerialPacket);
|
void HandlePacket(SerialPacket);
|
||||||
|
|
||||||
//global
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
UDPNetworkUtility& network;
|
UDPNetworkUtility& network;
|
||||||
int& clientIndex;
|
int& clientIndex;
|
||||||
|
int& playerIndex;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
Image image;
|
Image image;
|
||||||
@@ -79,7 +77,7 @@ protected:
|
|||||||
//server list
|
//server list
|
||||||
struct ServerInformation {
|
struct ServerInformation {
|
||||||
IPaddress address;
|
IPaddress address;
|
||||||
//TODO: version info
|
int networkVersion;
|
||||||
std::string name;
|
std::string name;
|
||||||
int playerCount;
|
int playerCount;
|
||||||
bool compatible;
|
bool compatible;
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -49,7 +49,7 @@ protected:
|
|||||||
void KeyDown(SDL_KeyboardEvent const&);
|
void KeyDown(SDL_KeyboardEvent const&);
|
||||||
void KeyUp(SDL_KeyboardEvent const&);
|
void KeyUp(SDL_KeyboardEvent const&);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -40,7 +40,7 @@ protected:
|
|||||||
void Update(double delta);
|
void Update(double delta);
|
||||||
void Render(SDL_Surface* const);
|
void Render(SDL_Surface* const);
|
||||||
|
|
||||||
//globals
|
//shared parameters
|
||||||
ConfigUtility& config;
|
ConfigUtility& config;
|
||||||
|
|
||||||
//members
|
//members
|
||||||
|
|||||||
@@ -97,6 +97,10 @@ void serializePlayer(SerialPacket* packet, char* buffer) {
|
|||||||
SERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
SERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
SERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
SERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
//vectors
|
//vectors
|
||||||
SERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
SERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||||
SERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
SERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||||
@@ -176,6 +180,10 @@ void deserializePlayer(SerialPacket* packet, char* buffer) {
|
|||||||
DESERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
DESERIALIZE(buffer, &packet->playerInfo.clientIndex, sizeof(int));
|
||||||
DESERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
DESERIALIZE(buffer, &packet->playerInfo.playerIndex, sizeof(int));
|
||||||
|
|
||||||
|
//texts
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.handle, PACKET_STRING_SIZE);
|
||||||
|
DESERIALIZE(buffer, packet->clientInfo.avatar, PACKET_STRING_SIZE);
|
||||||
|
|
||||||
//vectors
|
//vectors
|
||||||
DESERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
DESERIALIZE(buffer, &packet->playerInfo.position.x, sizeof(double));
|
||||||
DESERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
DESERIALIZE(buffer, &packet->playerInfo.position.y, sizeof(double));
|
||||||
|
|||||||
@@ -108,6 +108,8 @@ union SerialPacket {
|
|||||||
Metadata meta;
|
Metadata meta;
|
||||||
int clientIndex;
|
int clientIndex;
|
||||||
int playerIndex;
|
int playerIndex;
|
||||||
|
char handle[PACKET_STRING_SIZE];
|
||||||
|
char avatar[PACKET_STRING_SIZE];
|
||||||
Vector2 position;
|
Vector2 position;
|
||||||
Vector2 motion;
|
Vector2 motion;
|
||||||
}playerInfo;
|
}playerInfo;
|
||||||
|
|||||||
+3
-2
@@ -23,7 +23,8 @@ map.pager.height = 20
|
|||||||
map.pager.depth = 3
|
map.pager.depth = 3
|
||||||
|
|
||||||
#player options
|
#player options
|
||||||
player.handle = username
|
client.player = Kayne Ruse
|
||||||
player.avatar = elliot2.bmp
|
client.handle = Ratstail91
|
||||||
|
client.avatar = elliot2.bmp
|
||||||
|
|
||||||
#debugging
|
#debugging
|
||||||
|
|||||||
Reference in New Issue
Block a user