Worked the new protocol into the client (read more)
I've added the handle and avatar fields back into the PlayerInfo section in the network code, because I need to be able to load a specific file when a new player is created. This wasn't forseen, but it's fine. i'm leaving the fields in ClientInfo as well, because LobbyMenu is using them to login to the server. PlayerIndex is now a shared parameter. I've shifted some code around in InWorld, however the overall logic is the same. This build (as well as the last) does not compile.
This commit is contained in:
+55
-62
@@ -31,10 +31,11 @@
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
|
||||
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
|
||||
config(*argConfig),
|
||||
network(*argNetwork),
|
||||
clientIndex(*argClientIndex)
|
||||
clientIndex(*argClientIndex),
|
||||
playerIndex(*argPlayerIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
|
||||
@@ -61,23 +62,12 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
|
||||
//TODO: add the tilesheet to the map system?
|
||||
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
|
||||
|
||||
//create the server-side player object
|
||||
//TODO: the login system needs an overhaul
|
||||
SerialPacket packet;
|
||||
packet.meta.type = SerialPacket::Type::PLAYER_NEW;
|
||||
packet.playerInfo.clientIndex = clientIndex;
|
||||
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
|
||||
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
|
||||
packet.playerInfo.position = {0,0};
|
||||
packet.playerInfo.motion = {0,0};
|
||||
|
||||
//send it
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
//request a sync
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_STRING_SIZE];
|
||||
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
|
||||
packet.clientInfo.clientIndex = clientIndex;
|
||||
packet.clientInfo.playerIndex = playerIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
|
||||
@@ -190,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
|
||||
case SDLK_LEFT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -223,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
|
||||
case SDLK_LEFT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_RIGHT:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_UP:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
|
||||
case SDLK_DOWN:
|
||||
if (localCharacter) {
|
||||
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
|
||||
SendState();
|
||||
SendPlayerUpdate();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -259,18 +249,18 @@ void InWorld::HandlePacket(SerialPacket packet) {
|
||||
case SerialPacket::Type::DISCONNECT:
|
||||
HandleDisconnect(packet);
|
||||
break;
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
HandleRegionContent(packet);
|
||||
break;
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case SerialPacket::Type::PLAYER_NEW:
|
||||
HandlePlayerNew(packet);
|
||||
break;
|
||||
case SerialPacket::Type::PLAYER_DELETE:
|
||||
HandlePlayerDelete(packet);
|
||||
break;
|
||||
case SerialPacket::Type::PLAYER_UPDATE:
|
||||
HandlePlayerUpdate(packet);
|
||||
break;
|
||||
case SerialPacket::Type::REGION_CONTENT:
|
||||
HandleRegionContent(packet);
|
||||
break;
|
||||
//handle errors
|
||||
default:
|
||||
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
|
||||
@@ -281,23 +271,48 @@ void InWorld::HandlePacket(SerialPacket packet) {
|
||||
void InWorld::HandleDisconnect(SerialPacket packet) {
|
||||
network.Unbind(Channels::SERVER);
|
||||
clientIndex = -1;
|
||||
playerIndex = -1;
|
||||
SetNextScene(SceneList::MAINMENU);
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(SerialPacket packet) {
|
||||
//replace existing regions
|
||||
//TODO: account for map index
|
||||
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
}
|
||||
regionPager.PushRegion(packet.regionInfo.region);
|
||||
packet.regionInfo.region = nullptr;
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerUpdate(SerialPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
||||
throw(std::runtime_error("Cannot update nen-existant players"));
|
||||
}
|
||||
|
||||
//update only if the message didn't originate from here
|
||||
if (packet.playerInfo.clientIndex != clientIndex) {
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
}
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerNew(SerialPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
|
||||
throw(std::runtime_error("Cannot create duplicate players"));
|
||||
}
|
||||
|
||||
//TODO: set the handle
|
||||
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
|
||||
//catch this client's player object
|
||||
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
|
||||
playerIndex = packet.playerInfo.playerIndex;
|
||||
if (packet.playerInfo.playerIndex == playerIndex && !localCharacter) {
|
||||
localCharacter = &playerCharacters[playerIndex];
|
||||
|
||||
//setup the camera
|
||||
camera.width = GetScreen()->w;
|
||||
camera.height = GetScreen()->h;
|
||||
@@ -315,40 +330,17 @@ void InWorld::HandlePlayerDelete(SerialPacket packet) {
|
||||
playerCharacters.erase(packet.playerInfo.playerIndex);
|
||||
|
||||
//catch this client's player object
|
||||
if (packet.playerInfo.clientIndex == clientIndex) {
|
||||
if (packet.playerInfo.playerIndex == playerIndex) {
|
||||
playerIndex = -1;
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
void InWorld::HandlePlayerUpdate(SerialPacket packet) {
|
||||
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
|
||||
HandlePlayerNew(packet);
|
||||
return;
|
||||
}
|
||||
|
||||
//update only if the message didn't originate from here
|
||||
if (packet.playerInfo.clientIndex != clientIndex) {
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
|
||||
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
|
||||
}
|
||||
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
|
||||
}
|
||||
|
||||
void InWorld::HandleRegionContent(SerialPacket packet) {
|
||||
//replace existing regions
|
||||
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
|
||||
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
|
||||
}
|
||||
regionPager.PushRegion(packet.regionInfo.region);
|
||||
packet.regionInfo.region = nullptr;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Server control
|
||||
//-------------------------
|
||||
|
||||
void InWorld::SendState() {
|
||||
void InWorld::SendPlayerUpdate() {
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
@@ -369,7 +361,7 @@ void InWorld::RequestDisconnect() {
|
||||
|
||||
//send a disconnect request
|
||||
packet.meta.type = SerialPacket::Type::DISCONNECT;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
packet.clientInfo.clientIndex = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
@@ -380,17 +372,18 @@ void InWorld::RequestShutDown() {
|
||||
|
||||
//send a shutdown request
|
||||
packet.meta.type = SerialPacket::Type::SHUTDOWN;
|
||||
packet.clientInfo.index = clientIndex;
|
||||
packet.clientInfo.clientIndex = clientIndex;
|
||||
serialize(&packet, buffer);
|
||||
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
|
||||
}
|
||||
|
||||
void InWorld::RequestRegion(int x, int y) {
|
||||
void InWorld::RequestRegion(int mapIndex, int x, int y) {
|
||||
SerialPacket packet;
|
||||
char buffer[PACKET_BUFFER_SIZE];
|
||||
|
||||
//pack the region's data
|
||||
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
|
||||
packet.regionInfo.mapIndex = mapIndex;
|
||||
packet.regionInfo.x = x;
|
||||
packet.regionInfo.y = y;
|
||||
serialize(&packet, buffer);
|
||||
@@ -430,7 +423,7 @@ void InWorld::UpdateMap() {
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
if (!regionPager.FindRegion(i, j)) {
|
||||
RequestRegion(i, j);
|
||||
RequestRegion(0, i, j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user