Worked the new protocol into the client (read more)

I've added the handle and avatar fields back into the PlayerInfo section
in the network code, because I need to be able to load a specific file
when a new player is created. This wasn't forseen, but it's fine. i'm
leaving the fields in ClientInfo as well, because LobbyMenu is using them
to login to the server.

PlayerIndex is now a shared parameter.

I've shifted some code around in InWorld, however the overall logic is the
same.

This build (as well as the last) does not compile.
This commit is contained in:
Kayne Ruse
2014-04-26 01:05:31 +10:00
parent 235a05d006
commit d55dfb90e4
12 changed files with 99 additions and 90 deletions
+55 -62
View File
@@ -31,10 +31,11 @@
//Public access members
//-------------------------
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex):
InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNetwork, int* const argClientIndex, int* const argPlayerIndex):
config(*argConfig),
network(*argNetwork),
clientIndex(*argClientIndex)
clientIndex(*argClientIndex),
playerIndex(*argPlayerIndex)
{
//setup the utility objects
buttonImage.LoadSurface(config["dir.interface"] + "button_menu.bmp");
@@ -61,23 +62,12 @@ InWorld::InWorld(ConfigUtility* const argConfig, UDPNetworkUtility* const argNet
//TODO: add the tilesheet to the map system?
tileSheet.Load(config["dir.tilesets"] + "terrain.bmp", 12, 15);
//create the server-side player object
//TODO: the login system needs an overhaul
SerialPacket packet;
packet.meta.type = SerialPacket::Type::PLAYER_NEW;
packet.playerInfo.clientIndex = clientIndex;
snprintf(packet.playerInfo.handle, PACKET_STRING_SIZE, "%s", config["player.handle"].c_str());
snprintf(packet.playerInfo.avatar, PACKET_STRING_SIZE, "%s", config["player.avatar"].c_str());
packet.playerInfo.position = {0,0};
packet.playerInfo.motion = {0,0};
//send it
char buffer[PACKET_BUFFER_SIZE];
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
//request a sync
SerialPacket packet;
char buffer[PACKET_STRING_SIZE];
packet.meta.type = SerialPacket::Type::SYNCHRONIZE;
packet.clientInfo.clientIndex = clientIndex;
packet.clientInfo.playerIndex = playerIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
@@ -190,28 +180,28 @@ void InWorld::KeyDown(SDL_KeyboardEvent const& key) {
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
SendPlayerUpdate();
}
break;
}
@@ -223,28 +213,28 @@ void InWorld::KeyUp(SDL_KeyboardEvent const& key) {
case SDLK_LEFT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::EAST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_RIGHT:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::WEST);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_UP:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::SOUTH);
SendState();
SendPlayerUpdate();
}
break;
case SDLK_DOWN:
if (localCharacter) {
localCharacter->AdjustDirection(PlayerCharacter::Direction::NORTH);
SendState();
SendPlayerUpdate();
}
break;
}
@@ -259,18 +249,18 @@ void InWorld::HandlePacket(SerialPacket packet) {
case SerialPacket::Type::DISCONNECT:
HandleDisconnect(packet);
break;
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
case SerialPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case SerialPacket::Type::PLAYER_NEW:
HandlePlayerNew(packet);
break;
case SerialPacket::Type::PLAYER_DELETE:
HandlePlayerDelete(packet);
break;
case SerialPacket::Type::PLAYER_UPDATE:
HandlePlayerUpdate(packet);
break;
case SerialPacket::Type::REGION_CONTENT:
HandleRegionContent(packet);
break;
//handle errors
default:
throw(std::runtime_error("Unknown SerialPacket::Type encountered"));
@@ -281,23 +271,48 @@ void InWorld::HandlePacket(SerialPacket packet) {
void InWorld::HandleDisconnect(SerialPacket packet) {
network.Unbind(Channels::SERVER);
clientIndex = -1;
playerIndex = -1;
SetNextScene(SceneList::MAINMENU);
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
//TODO: account for map index
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
void InWorld::HandlePlayerUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
throw(std::runtime_error("Cannot update nen-existant players"));
}
//update only if the message didn't originate from here
if (packet.playerInfo.clientIndex != clientIndex) {
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
}
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
}
void InWorld::HandlePlayerNew(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) != playerCharacters.end()) {
throw(std::runtime_error("Cannot create duplicate players"));
}
//TODO: set the handle
playerCharacters[packet.playerInfo.playerIndex].GetSprite()->LoadSurface(config["dir.sprites"] + packet.playerInfo.avatar, 4, 4);
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex && !localCharacter) {
playerIndex = packet.playerInfo.playerIndex;
if (packet.playerInfo.playerIndex == playerIndex && !localCharacter) {
localCharacter = &playerCharacters[playerIndex];
//setup the camera
camera.width = GetScreen()->w;
camera.height = GetScreen()->h;
@@ -315,40 +330,17 @@ void InWorld::HandlePlayerDelete(SerialPacket packet) {
playerCharacters.erase(packet.playerInfo.playerIndex);
//catch this client's player object
if (packet.playerInfo.clientIndex == clientIndex) {
if (packet.playerInfo.playerIndex == playerIndex) {
playerIndex = -1;
localCharacter = nullptr;
}
}
void InWorld::HandlePlayerUpdate(SerialPacket packet) {
if (playerCharacters.find(packet.playerInfo.playerIndex) == playerCharacters.end()) {
HandlePlayerNew(packet);
return;
}
//update only if the message didn't originate from here
if (packet.playerInfo.clientIndex != clientIndex) {
playerCharacters[packet.playerInfo.playerIndex].SetPosition(packet.playerInfo.position);
playerCharacters[packet.playerInfo.playerIndex].SetMotion(packet.playerInfo.motion);
}
playerCharacters[packet.playerInfo.playerIndex].ResetDirection();
}
void InWorld::HandleRegionContent(SerialPacket packet) {
//replace existing regions
if (regionPager.FindRegion(packet.regionInfo.x, packet.regionInfo.y)) {
regionPager.UnloadRegion(packet.regionInfo.x, packet.regionInfo.y);
}
regionPager.PushRegion(packet.regionInfo.region);
packet.regionInfo.region = nullptr;
}
//-------------------------
//Server control
//-------------------------
void InWorld::SendState() {
void InWorld::SendPlayerUpdate() {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
@@ -369,7 +361,7 @@ void InWorld::RequestDisconnect() {
//send a disconnect request
packet.meta.type = SerialPacket::Type::DISCONNECT;
packet.clientInfo.index = clientIndex;
packet.clientInfo.clientIndex = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
@@ -380,17 +372,18 @@ void InWorld::RequestShutDown() {
//send a shutdown request
packet.meta.type = SerialPacket::Type::SHUTDOWN;
packet.clientInfo.index = clientIndex;
packet.clientInfo.clientIndex = clientIndex;
serialize(&packet, buffer);
network.Send(Channels::SERVER, buffer, PACKET_BUFFER_SIZE);
}
void InWorld::RequestRegion(int x, int y) {
void InWorld::RequestRegion(int mapIndex, int x, int y) {
SerialPacket packet;
char buffer[PACKET_BUFFER_SIZE];
//pack the region's data
packet.meta.type = SerialPacket::Type::REGION_REQUEST;
packet.regionInfo.mapIndex = mapIndex;
packet.regionInfo.x = x;
packet.regionInfo.y = y;
serialize(&packet, buffer);
@@ -430,7 +423,7 @@ void InWorld::UpdateMap() {
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
if (!regionPager.FindRegion(i, j)) {
RequestRegion(i, j);
RequestRegion(0, i, j);
}
}
}