Arranged server's source into directories
This commit is contained in:
@@ -0,0 +1,37 @@
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#config
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INCLUDES+=. ../../common/map
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,server.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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@@ -0,0 +1,63 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_api.hpp"
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#include "room_manager.hpp"
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#include "room_data.hpp"
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static int getType(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, static_cast<int>(room->type));
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return 1;
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}
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//TODO: parameters
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static int getRegionPager(lua_State* L) {
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RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
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lua_pushlightuserdata(L, reinterpret_cast<void*>(&room->pager));
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return 1;
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}
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//RoomManager only
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static int getRoom(lua_State* L) {
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//get the room manager
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lua_pushstring(L, ROOM_MANAGER_PSEUDOINDEX);
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lua_gettable(L, LUA_REGISTRYINDEX);
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RoomManager* roomMgr = reinterpret_cast<RoomManager*>(lua_touserdata(L, -1));
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//push the room and return it
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lua_pushlightuserdata(L, reinterpret_cast<void*>( roomMgr->GetRoom(lua_tointeger(L, -2)) ));
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return 1;
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}
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static const luaL_Reg roomlib[] = {
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{"gettype",getType},
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{"getregionpager",getRegionPager},
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{"getroom",getRoom},
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{nullptr, nullptr}
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};
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LUAMOD_API int luaopen_roomapi(lua_State* L) {
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luaL_newlib(L, roomlib);
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return 1;
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}
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@@ -0,0 +1,30 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ROOMAPI_HPP_
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#define ROOMAPI_HPP_
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#include "lua/lua.hpp"
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#define LUA_ROOMLIBNAME "room"
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LUAMOD_API int luaopen_roomapi(lua_State* L);
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#endif
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@@ -0,0 +1,45 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ROOMDATA_HPP_
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#define ROOMDATA_HPP_
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//map system
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#include "region_pager_lua.hpp"
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struct RoomData {
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enum class RoomType {
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OVERWORLD = 0,
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RUINS = 1,
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TOWERS = 2,
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FORESTS = 3,
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CAVE = 4,
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};
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//members
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RegionPagerLua pager;
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RoomType type;
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//TODO: collision map
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//TODO: NPCs?
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};
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#endif
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@@ -0,0 +1,72 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_manager.hpp"
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#include <stdexcept>
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//-------------------------
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//public access methods
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//-------------------------
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RoomData* RoomManager::CreateRoom(int uid) {
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//don't overwrite existing rooms
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std::map<int, RoomData*>::iterator it = roomMap.find(uid);
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if (it != roomMap.end()) {
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throw(std::runtime_error("Cannot overwrite an existing room"));
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}
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roomMap[uid] = new RoomData();
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//TODO: create room in the API
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if (luaState) {
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roomMap[uid]->pager.SetLuaState(luaState);
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}
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return roomMap[uid];
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}
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RoomData* RoomManager::UnloadRoom(int uid) {
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//TODO: unload room in the API
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delete roomMap[uid];
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roomMap.erase(uid);
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}
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RoomData* RoomManager::GetRoom(int uid) {
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RoomData* ptr = FindRoom(uid);
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if (ptr) return ptr;
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ptr = CreateRoom(uid);
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return ptr;
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}
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RoomData* RoomManager::FindRoom(int uid) {
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std::map<int, RoomData*>::iterator it = roomMap.find(uid);
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if (it == roomMap.end()) {
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return nullptr;
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}
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return it->second;
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}
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RoomData* RoomManager::PushRoom(int uid, RoomData* room) {
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//unload existing rooms with this index
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std::map<int, RoomData*>::iterator it = roomMap.find(uid);
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if (it != roomMap.end()) {
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UnloadRoom(uid);
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}
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roomMap[uid] = room;
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}
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@@ -0,0 +1,57 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
|
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
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* in a product, an acknowledgment in the product documentation would be
|
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef ROOMMANAGER_HPP_
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#define ROOMMANAGER_HPP_
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#include "room_data.hpp"
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#include "lua/lua.hpp"
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#include <map>
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#define ROOM_MANAGER_PSEUDOINDEX "RoomManager"
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class RoomManager {
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public:
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RoomManager() = default;
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~RoomManager() = default;
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//public access methods
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RoomData* CreateRoom(int uid);
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RoomData* UnloadRoom(int uid);
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RoomData* GetRoom(int uid);
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RoomData* FindRoom(int uid);
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RoomData* PushRoom(int uid, RoomData*);
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//accessors and mutators
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std::map<int, RoomData*>* GetContainer() { return &roomMap; }
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lua_State* SetLuaState(lua_State* L) { return luaState = L; }
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lua_State* GetLuaState() { return luaState; }
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private:
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std::map<int, RoomData*> roomMap;
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lua_State* luaState = nullptr;
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};
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#endif
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Block a user