Arranged server's source into directories
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERMANAGER_HPP_
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#define CHARACTERMANAGER_HPP_
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#include "character_data.hpp"
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#include "sqlite3/sqlite3.h"
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#include <map>
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#include <functional>
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class CharacterManager {
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public:
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CharacterManager() = default;
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~CharacterManager() { UnloadAll(); };
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//public access methods
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int CreateCharacter(int owner, std::string handle, std::string avatar);
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int LoadCharacter(int owner, std::string handle, std::string avatar);
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int SaveCharacter(int uid);
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void UnloadCharacter(int uid);
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void DeleteCharacter(int uid);
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void UnloadCharacterIf(std::function<bool(std::map<int, CharacterData>::iterator)> f);
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void UnloadAll();
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//accessors and mutators
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CharacterData* GetCharacter(int uid);
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std::map<int, CharacterData>* GetContainer();
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sqlite3* SetDatabase(sqlite3* db);
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sqlite3* GetDatabase();
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private:
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std::map<int, CharacterData> characterMap;
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sqlite3* database = nullptr;
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};
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#endif
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