Imported updates to the map system
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@@ -4,5 +4,5 @@ all:
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$(MAKE) -C graphics
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$(MAKE) -C map
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$(MAKE) -C network
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$(MAKE) -C ui
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# $(MAKE) -C ui
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$(MAKE) -C utilities
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+1
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. ../utilities
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INCLUDES+=. ../graphics
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -52,6 +52,8 @@ public:
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
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private:
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friend class TileSheet;
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const int x;
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const int y;
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@@ -23,9 +23,6 @@
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#include <stdexcept>
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//DOCS: Load, Save and Create fail unless the lua function has been set
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//DOCS: UnloadIf and UnloadAll will still continue without the function set
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RegionPagerLua::~RegionPagerLua() {
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//unload all regions
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UnloadAll();
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@@ -44,6 +41,7 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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//signal that there is no load function
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return nullptr;
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}
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@@ -57,17 +55,20 @@ Region* RegionPagerLua::LoadRegion(int x, int y) {
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}
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//check the return value, success or failure
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if (lua_toboolean(lua, -1)) {
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if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
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lua_pop(lua, 1);
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//push and return the loaded region
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regionList.push_front(tmpRegion);
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return ®ionList.front();
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}
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else {
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lua_pop(lua, 1);
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//signal a failure
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return nullptr;
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}
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}
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//NOTE: this return value seems strange; could replace it with a boolean
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//return the saved region, or nullptr on failure
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Region* RegionPagerLua::SaveRegion(int x, int y) {
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//get the pager's function from the registry
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@@ -76,6 +77,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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//signal that the region wasn't saved
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return nullptr;
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}
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@@ -83,6 +85,7 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
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Region* ptr = FindRegion(x, y);
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if (!ptr) {
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lua_pop(lua, 1);
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//signal that there is no save function
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return nullptr;
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}
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lua_pushlightuserdata(lua, ptr);
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@@ -93,17 +96,20 @@ Region* RegionPagerLua::SaveRegion(int x, int y) {
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}
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//check the return value, success or failure
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if (lua_toboolean(lua, -1)) {
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if (lua_isboolean(lua, -1) && lua_toboolean(lua, -1)) {
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lua_pop(lua, 1);
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//return the specified region that was saved
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return ptr;
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}
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else {
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lua_pop(lua, 1);
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//signal a failure
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return nullptr;
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}
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}
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//return the created region, or nullptr on failure
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//DOCS: since this method is the last ditch call from GetRegion, it must return a valid region object, even if the create function hasn't been set.
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//return a new region, throwing an error on failure
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Region* RegionPagerLua::CreateRegion(int x, int y) {
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if (FindRegion(x, y)) {
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throw(std::logic_error("Cannot overwrite an existing region"));
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@@ -115,7 +121,9 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
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//check if this function is available
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if (lua_isnil(lua, -1)) {
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lua_pop(lua, 1);
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return nullptr;
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//return an empty region object
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regionList.emplace_front(x, y);
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return ®ionList.front();
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}
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//something to work on
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@@ -28,6 +28,8 @@
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#include <functional>
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#include <string>
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//DOCS: set the lua hook before use
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class RegionPagerLua : public RegionPagerBase {
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public:
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RegionPagerLua() = default;
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@@ -21,6 +21,8 @@
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*/
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#include "tile_sheet.hpp"
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#include <stdexcept>
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TileSheet& TileSheet::operator=(TileSheet const& rhs) {
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//don't screw yourself
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if (this == &rhs) {
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@@ -81,25 +83,41 @@ void TileSheet::Free() {
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}
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void TileSheet::DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX, double scaleY) {
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//TODO: empty
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//TODO: (2) empty
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}
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void TileSheet::DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX, double scaleY) {
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//TODO: (2) make TileSheet a friend class of Region
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//NOTE: TileSheet is a friend class of Region
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//reimplementing DrawTo() to improve performance (less indirection)
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if (!texture) {
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throw(std::logic_error("No image texture to draw"));
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}
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//the local variables
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SDL_Rect sclip = {0, 0, clip.w, clip.h};
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SDL_Rect dclip = {0, 0, Uint16(clip.w * scaleX), Uint16(clip.h * scaleY)};
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Region::type_t tile = 0;
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//for each tile
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for (register int i = 0; i < REGION_WIDTH; ++i) {
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for (register int j = 0; j < REGION_HEIGHT; ++j) {
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for (register int k = 0; k < REGION_DEPTH; ++k) {
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tile = region->GetTile(i, j, k);
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//get the value to skip expensive lookups
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tile = region->tiles[i][j][k];
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//0 is invisible
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if (tile == 0) continue;
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clip.x = (tile-1) % countX * clip.h;
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clip.y = (tile-1) / countX * clip.w;
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//TODO: (2) raw rendering; improve preformance
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Image::DrawTo(renderer,
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(region->GetX() + i) * clip.w - camX,
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(region->GetY() + j) * clip.h - camY,
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scaleX, scaleY);
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//set the sclip
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sclip.x = (tile-1) % countX * clip.h;
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sclip.x = (tile-1) / countX * clip.w;
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//set the dclip
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dclip.x = ((region->x + i) * clip.w - camX) * scaleX;
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dclip.y = ((region->y + j) * clip.h - camY) * scaleY;
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//draw
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SDL_RenderCopy(renderer, texture, &sclip, &dclip);
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}
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}
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}
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@@ -47,7 +47,7 @@ public:
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void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
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//accessors
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//DOCS: reuse Image::clip for tile sizes
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//DOCS: Reuse Image::clip for tile sizes
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int GetCountX() { return countX; }
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int GetCountY() { return countY; }
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int GetTileW() { return clip.w; }
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