Removed MonsterManager's Singleton status, RoomData now has mgr members

RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.

RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
This commit is contained in:
Kayne Ruse
2015-01-11 19:47:42 +11:00
parent 051ed0f14c
commit d0b2f8e12f
11 changed files with 72 additions and 26 deletions
+1 -1
View File
@@ -105,6 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
characterMgr.SetDatabase(database);
roomMgr.SetLuaState(luaState);
roomMgr.SetDatabase(database);
std::cout << "Internal managers initialized" << std::endl;
@@ -201,7 +202,6 @@ void ServerApplication::Quit() {
accountMgr.UnloadAll();
characterMgr.UnloadAll();
clientMgr.UnloadAll();
monsterMgr.UnloadAll();
roomMgr.UnloadAll();
//APIs