Removed MonsterManager's Singleton status, RoomData now has mgr members

RoomData now has monsterMgr and waypointMgr members, so that it can
compare it's characters to the monster & waypoints, etc.

RoomManager has been updated. It now has a database reference, which is
passed to the monsterMgr of new rooms. The room API also has functions
which expose these managers to lua.
This commit is contained in:
Kayne Ruse
2015-01-11 19:47:42 +11:00
parent 051ed0f14c
commit d0b2f8e12f
11 changed files with 72 additions and 26 deletions
+16 -8
View File
@@ -21,6 +21,14 @@
*/
#include "monster_manager.hpp"
MonsterManager::MonsterManager() {
//EMPTY
}
MonsterManager::~MonsterManager() {
UnloadAll();
}
int MonsterManager::Create(std::string) {
//TODO
}
@@ -49,14 +57,6 @@ std::map<int, MonsterData>* MonsterManager::GetContainer() {
//TODO
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO
}
sqlite3* MonsterManager::GetDatabase() {
//TODO
}
lua_State* MonsterManager::SetLuaState(lua_State* L) {
//TODO
}
@@ -64,3 +64,11 @@ lua_State* MonsterManager::SetLuaState(lua_State* L) {
lua_State* MonsterManager::GetLuaState() {
//TODO
}
sqlite3* MonsterManager::SetDatabase(sqlite3* db) {
//TODO
}
sqlite3* MonsterManager::GetDatabase() {
//TODO
}