modified makefile to create directories
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+26
-8
@@ -1,20 +1,38 @@
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#config
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CXXFLAGS+=-std=c++11 -DDEBUG
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LIB=-lmingw32 -lSDL_net -lSDLmain -lSDL -lwsock32 -liphlpapi
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OBJ=base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o
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#objects
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OBJDIR=obj
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OBJ=$(addprefix $(OBJDIR)/,base_scene.o scene_manager.o main.o surface_manager.o image.o sprite_sheet.o player.o)
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#output
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OUTDIR=out
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OUT=$(addprefix $(OUTDIR)/,a)
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#source
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SRC=test_systems.cpp in_game.cpp
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all: debug
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#targets
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all: $(OBJ) $(OUT)
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$(CXX) $(CXXFLAGS) -o $(OUT) $(SRC) $(OBJ) $(LIB)
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release: $(OBJ)
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$(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB)
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$(OBJ): | $(OBJDIR)
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debug: $(OBJ)
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$(CXX) $(CXXFLAGS) $(SRC) $(OBJ) $(LIB)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $(@) $<
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clean:
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-$(RM) *.o *.a *.exe
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$(RM) *.o *.a *.exe
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rebuild: clean all
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unit:
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$(CXX) $(CXXFLAGS) unit.cpp surface_manager.cpp image.cpp sprite_sheet.cpp player.cpp -lmingw32 -lSDLmain -lSDL
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