Room system now uses CharacterData instead of Entity
This commit is contained in:
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../entities ../monsters ../server_utilities ../waypoints ../../common/map ../../common/utilities
|
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../waypoints ../../common/gameplay ../../common/map ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -49,6 +49,6 @@ WaypointManager* RoomData::GetWaypointMgr() {
|
|||||||
return &waypointMgr;
|
return &waypointMgr;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::list<Entity*>* RoomData::GetEntityList() {
|
std::list<CharacterData*>* RoomData::GetCharacterList() {
|
||||||
return &entityList;
|
return &characterList;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#ifndef ROOMDATA_HPP_
|
#ifndef ROOMDATA_HPP_
|
||||||
#define ROOMDATA_HPP_
|
#define ROOMDATA_HPP_
|
||||||
|
|
||||||
#include "entity.hpp"
|
#include "character_data.hpp"
|
||||||
#include "monster_manager.hpp"
|
#include "monster_manager.hpp"
|
||||||
#include "region_pager_lua.hpp"
|
#include "region_pager_lua.hpp"
|
||||||
#include "waypoint_manager.hpp"
|
#include "waypoint_manager.hpp"
|
||||||
@@ -47,7 +47,7 @@ public:
|
|||||||
RegionPagerLua* GetPager();
|
RegionPagerLua* GetPager();
|
||||||
MonsterManager* GetMonsterMgr();
|
MonsterManager* GetMonsterMgr();
|
||||||
WaypointManager* GetWaypointMgr();
|
WaypointManager* GetWaypointMgr();
|
||||||
std::list<Entity*>* GetEntityList();
|
std::list<CharacterData*>* GetCharacterList();
|
||||||
|
|
||||||
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
|
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
|
||||||
|
|
||||||
@@ -61,7 +61,7 @@ private:
|
|||||||
RegionPagerLua pager;
|
RegionPagerLua pager;
|
||||||
MonsterManager monsterMgr;
|
MonsterManager monsterMgr;
|
||||||
WaypointManager waypointMgr;
|
WaypointManager waypointMgr;
|
||||||
std::list<Entity*> entityList;
|
std::list<CharacterData*> characterList;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -60,34 +60,34 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData cons
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void RoomManager::PushEntity(Entity* entity) {
|
void RoomManager::PushCharacter(CharacterData* character) {
|
||||||
if (!entity) {
|
if (!character) {
|
||||||
throw(std::runtime_error("Failed to push a null entity to a room"));
|
throw(std::runtime_error("Failed to push a null character to a room"));
|
||||||
}
|
}
|
||||||
|
|
||||||
RoomData* room = Get(entity->GetRoomIndex());
|
RoomData* room = Get(character->GetRoomIndex());
|
||||||
|
|
||||||
if (!room) {
|
if (!room) {
|
||||||
throw(std::runtime_error("Failed to push an entity to a non-existant room"));
|
throw(std::runtime_error("Failed to push an character to a non-existant room"));
|
||||||
}
|
}
|
||||||
|
|
||||||
room->entityList.push_back(entity);
|
room->characterList.push_back(character);
|
||||||
}
|
}
|
||||||
|
|
||||||
void RoomManager::PopEntity(Entity const* entity) {
|
void RoomManager::PopCharacter(CharacterData const* character) {
|
||||||
//NOTE: to pop an entity from a room, the entity must first exist
|
//NOTE: to pop an character from a room, the character must first exist
|
||||||
if (!entity) {
|
if (!character) {
|
||||||
throw(std::runtime_error("Failed to pop a null entity to a room"));
|
throw(std::runtime_error("Failed to pop a null character to a room"));
|
||||||
}
|
}
|
||||||
|
|
||||||
RoomData* room = Get(entity->GetRoomIndex());
|
RoomData* room = Get(character->GetRoomIndex());
|
||||||
|
|
||||||
if (!room) {
|
if (!room) {
|
||||||
throw(std::runtime_error("Failed to pop an entity to a non-existant room"));
|
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
|
||||||
}
|
}
|
||||||
|
|
||||||
room->entityList.remove_if([entity](Entity* ptr) {
|
room->characterList.remove_if([character](CharacterData* ptr) {
|
||||||
return entity == ptr;
|
return character == ptr;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,7 @@
|
|||||||
#ifndef ROOMMANAGER_HPP_
|
#ifndef ROOMMANAGER_HPP_
|
||||||
#define ROOMMANAGER_HPP_
|
#define ROOMMANAGER_HPP_
|
||||||
|
|
||||||
#include "entity.hpp"
|
#include "character_data.hpp"
|
||||||
#include "room_data.hpp"
|
#include "room_data.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
@@ -40,8 +40,8 @@ public:
|
|||||||
void UnloadAll();
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
|
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
|
||||||
|
|
||||||
void PushEntity(Entity* entity);
|
void PushCharacter(CharacterData* character);
|
||||||
void PopEntity(Entity const* entity);
|
void PopCharacter(CharacterData const* character);
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
RoomData* Get(int uid);
|
RoomData* Get(int uid);
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//push to the rooms
|
//push to the rooms
|
||||||
roomMgr.PushEntity(characterMgr.Get(characterIndex));
|
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
|
||||||
|
|
||||||
//pump this character to all clients
|
//pump this character to all clients
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
@@ -90,7 +90,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//pop from the rooms
|
//pop from the rooms
|
||||||
roomMgr.PopEntity(characterMgr.Get(characterIndex));
|
roomMgr.PopCharacter(characterMgr.Get(characterIndex));
|
||||||
|
|
||||||
//delete the character
|
//delete the character
|
||||||
characterMgr.Delete(characterIndex);
|
characterMgr.Delete(characterIndex);
|
||||||
@@ -126,7 +126,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//push to the rooms
|
//push to the rooms
|
||||||
roomMgr.PushEntity(characterMgr.Get(characterIndex));
|
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
|
||||||
|
|
||||||
//pump this character to all clients
|
//pump this character to all clients
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
@@ -159,7 +159,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//pop from the rooms
|
//pop from the rooms
|
||||||
roomMgr.PopEntity(characterData);
|
roomMgr.PopCharacter(characterData);
|
||||||
|
|
||||||
//unload the character
|
//unload the character
|
||||||
characterMgr.Unload(argPacket->characterIndex);
|
characterMgr.Unload(argPacket->characterIndex);
|
||||||
@@ -203,7 +203,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//pop from the old room
|
//pop from the old room
|
||||||
roomMgr.PopEntity(characterData);
|
roomMgr.PopCharacter(characterData);
|
||||||
|
|
||||||
//set the character's room, zero it's origin, zero it's motion
|
//set the character's room, zero it's origin, zero it's motion
|
||||||
characterData->SetRoomIndex(argPacket->roomIndex);
|
characterData->SetRoomIndex(argPacket->roomIndex);
|
||||||
@@ -211,7 +211,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
|
|||||||
characterData->SetMotion({0, 0});
|
characterData->SetMotion({0, 0});
|
||||||
|
|
||||||
//push to the new room
|
//push to the new room
|
||||||
roomMgr.PushEntity(characterData);
|
roomMgr.PushCharacter(characterData);
|
||||||
|
|
||||||
//update the clients
|
//update the clients
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
|
|||||||
@@ -150,7 +150,7 @@ void ServerApplication::FullCharacterUnload(int index) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//pop from the rooms
|
//pop from the rooms
|
||||||
roomMgr.PopEntity(&character.second);
|
roomMgr.PopCharacter(&character.second);
|
||||||
|
|
||||||
//pump character unload
|
//pump character unload
|
||||||
CharacterPacket newPacket;
|
CharacterPacket newPacket;
|
||||||
|
|||||||
Reference in New Issue
Block a user