Room system now uses CharacterData instead of Entity

This commit is contained in:
Kayne Ruse
2015-01-13 00:42:16 +11:00
parent 1923f90329
commit cd06ccc1a5
7 changed files with 30 additions and 30 deletions
+1 -1
View File
@@ -150,7 +150,7 @@ void ServerApplication::FullCharacterUnload(int index) {
}
//pop from the rooms
roomMgr.PopEntity(&character.second);
roomMgr.PopCharacter(&character.second);
//pump character unload
CharacterPacket newPacket;