Room system now uses CharacterData instead of Entity
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@@ -150,7 +150,7 @@ void ServerApplication::FullCharacterUnload(int index) {
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}
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//pop from the rooms
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roomMgr.PopEntity(&character.second);
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roomMgr.PopCharacter(&character.second);
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//pump character unload
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CharacterPacket newPacket;
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