Room system now uses CharacterData instead of Entity

This commit is contained in:
Kayne Ruse
2015-01-13 00:42:16 +11:00
parent 1923f90329
commit cd06ccc1a5
7 changed files with 30 additions and 30 deletions
+3 -3
View File
@@ -22,7 +22,7 @@
#ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_
#include "entity.hpp"
#include "character_data.hpp"
#include "room_data.hpp"
#include "singleton.hpp"
@@ -40,8 +40,8 @@ public:
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
void PushEntity(Entity* entity);
void PopEntity(Entity const* entity);
void PushCharacter(CharacterData* character);
void PopCharacter(CharacterData const* character);
//accessors and mutators
RoomData* Get(int uid);