Room system now uses CharacterData instead of Entity
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@@ -49,6 +49,6 @@ WaypointManager* RoomData::GetWaypointMgr() {
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return &waypointMgr;
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}
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std::list<Entity*>* RoomData::GetEntityList() {
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return &entityList;
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std::list<CharacterData*>* RoomData::GetCharacterList() {
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return &characterList;
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}
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