Room system now uses CharacterData instead of Entity

This commit is contained in:
Kayne Ruse
2015-01-13 00:42:16 +11:00
parent 1923f90329
commit cd06ccc1a5
7 changed files with 30 additions and 30 deletions
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. ../entities ../monsters ../server_utilities ../waypoints ../../common/map ../../common/utilities
INCLUDES+=. ../characters ../entities ../monsters ../server_utilities ../waypoints ../../common/gameplay ../../common/map ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+2 -2
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@@ -49,6 +49,6 @@ WaypointManager* RoomData::GetWaypointMgr() {
return &waypointMgr;
}
std::list<Entity*>* RoomData::GetEntityList() {
return &entityList;
std::list<CharacterData*>* RoomData::GetCharacterList() {
return &characterList;
}
+3 -3
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@@ -22,7 +22,7 @@
#ifndef ROOMDATA_HPP_
#define ROOMDATA_HPP_
#include "entity.hpp"
#include "character_data.hpp"
#include "monster_manager.hpp"
#include "region_pager_lua.hpp"
#include "waypoint_manager.hpp"
@@ -47,7 +47,7 @@ public:
RegionPagerLua* GetPager();
MonsterManager* GetMonsterMgr();
WaypointManager* GetWaypointMgr();
std::list<Entity*>* GetEntityList();
std::list<CharacterData*>* GetCharacterList();
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
@@ -61,7 +61,7 @@ private:
RegionPagerLua pager;
MonsterManager monsterMgr;
WaypointManager waypointMgr;
std::list<Entity*> entityList;
std::list<CharacterData*> characterList;
};
#endif
+14 -14
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@@ -60,34 +60,34 @@ void RoomManager::UnloadIf(std::function<bool(std::pair<const int, RoomData cons
}
}
void RoomManager::PushEntity(Entity* entity) {
if (!entity) {
throw(std::runtime_error("Failed to push a null entity to a room"));
void RoomManager::PushCharacter(CharacterData* character) {
if (!character) {
throw(std::runtime_error("Failed to push a null character to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to push an entity to a non-existant room"));
throw(std::runtime_error("Failed to push an character to a non-existant room"));
}
room->entityList.push_back(entity);
room->characterList.push_back(character);
}
void RoomManager::PopEntity(Entity const* entity) {
//NOTE: to pop an entity from a room, the entity must first exist
if (!entity) {
throw(std::runtime_error("Failed to pop a null entity to a room"));
void RoomManager::PopCharacter(CharacterData const* character) {
//NOTE: to pop an character from a room, the character must first exist
if (!character) {
throw(std::runtime_error("Failed to pop a null character to a room"));
}
RoomData* room = Get(entity->GetRoomIndex());
RoomData* room = Get(character->GetRoomIndex());
if (!room) {
throw(std::runtime_error("Failed to pop an entity to a non-existant room"));
throw(std::runtime_error("Failed to pop an character to a non-existant room"));
}
room->entityList.remove_if([entity](Entity* ptr) {
return entity == ptr;
room->characterList.remove_if([character](CharacterData* ptr) {
return character == ptr;
});
}
+3 -3
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@@ -22,7 +22,7 @@
#ifndef ROOMMANAGER_HPP_
#define ROOMMANAGER_HPP_
#include "entity.hpp"
#include "character_data.hpp"
#include "room_data.hpp"
#include "singleton.hpp"
@@ -40,8 +40,8 @@ public:
void UnloadAll();
void UnloadIf(std::function<bool(std::pair<const int, RoomData const&>)> fn);
void PushEntity(Entity* entity);
void PopEntity(Entity const* entity);
void PushCharacter(CharacterData* character);
void PopCharacter(CharacterData const* character);
//accessors and mutators
RoomData* Get(int uid);
+6 -6
View File
@@ -46,7 +46,7 @@ void ServerApplication::HandleCharacterCreate(CharacterPacket* const argPacket)
}
//push to the rooms
roomMgr.PushEntity(characterMgr.Get(characterIndex));
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
@@ -90,7 +90,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
}
//pop from the rooms
roomMgr.PopEntity(characterMgr.Get(characterIndex));
roomMgr.PopCharacter(characterMgr.Get(characterIndex));
//delete the character
characterMgr.Delete(characterIndex);
@@ -126,7 +126,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
}
//push to the rooms
roomMgr.PushEntity(characterMgr.Get(characterIndex));
roomMgr.PushCharacter(characterMgr.Get(characterIndex));
//pump this character to all clients
CharacterPacket newPacket;
@@ -159,7 +159,7 @@ void ServerApplication::HandleCharacterUnload(CharacterPacket* const argPacket)
}
//pop from the rooms
roomMgr.PopEntity(characterData);
roomMgr.PopCharacter(characterData);
//unload the character
characterMgr.Unload(argPacket->characterIndex);
@@ -203,7 +203,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
}
//pop from the old room
roomMgr.PopEntity(characterData);
roomMgr.PopCharacter(characterData);
//set the character's room, zero it's origin, zero it's motion
characterData->SetRoomIndex(argPacket->roomIndex);
@@ -211,7 +211,7 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
characterData->SetMotion({0, 0});
//push to the new room
roomMgr.PushEntity(characterData);
roomMgr.PushCharacter(characterData);
//update the clients
CharacterPacket newPacket;
+1 -1
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@@ -150,7 +150,7 @@ void ServerApplication::FullCharacterUnload(int index) {
}
//pop from the rooms
roomMgr.PopEntity(&character.second);
roomMgr.PopCharacter(&character.second);
//pump character unload
CharacterPacket newPacket;