Added support for cleaning up after rejection messages
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@@ -25,7 +25,8 @@ dumpTable(roomSystem)
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dumpTable(roomSystem.RoomManager)
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dumpTable(roomSystem.Room)
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local overworld = roomSystem.RoomManager.CreateRoom("overworld")
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--NOTE: room 0 is the first that the client asks for, therefore it must exist
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local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
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roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
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print("Finished the lua script")
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