Minor comment tweaks
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@@ -69,7 +69,7 @@ void World::hCharacterCreate(CharacterPacket* const argPacket) {
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//fill the character's info
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (1) send the bounds from the server
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT}); //TODO: (2) send the bounds from the server
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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character->SetOwner(argPacket->accountIndex);
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@@ -60,7 +60,7 @@ World::World(int* const argClientIndex, int* const argAccountIndex):
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//TODO: (1) Tile size and tile sheet should be loaded elsewhere
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//TODO: (2) Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
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//Send the character data
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@@ -221,7 +221,7 @@ void World::KeyDown(SDL_KeyboardEvent const& key) {
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//hotkeys
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switch(key.keysym.sym) {
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case SDLK_ESCAPE:
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//TODO: (1) the escape key should actually control menus and stuff
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//TODO: (3) the escape key should actually control menus and stuff
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SendLogoutRequest();
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return;
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}
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@@ -107,8 +107,8 @@ void LobbyMenu::Render(SDL_Surface* const screen) {
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join.DrawTo(screen);
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back.DrawTo(screen);
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//TODO: (1) draw headers for the server list
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//TODO: (1) ping/delay displayed in the server list
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//TODO: (3) draw headers for the server list
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//TODO: (3) ping/delay displayed in the server list
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for (int i = 0; i < serverInfo.size(); i++) {
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//draw the selected server's highlight
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if (selection == &serverInfo[i]) {
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@@ -75,7 +75,7 @@ static int getLoadedCount(lua_State* L) {
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}
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static int forEach(lua_State* L) {
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//TODO: (1) find a way to update the clients when a script alters a character's data
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//TODO: (9) forEach()
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}
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static const luaL_Reg characterManagerLib[] = {
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@@ -205,7 +205,7 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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//check if allowed
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if (characterData->GetOwner() != argPacket->accountIndex && !accountData->GetModerator() && !accountData->GetAdministrator()) {
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//TODO: (2) send to the client?
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//TODO: (3) send to the client?
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std::cerr << "Failed to set character motion due to lack of permissions targeting uid(" << argPacket->characterIndex << ")" << std::endl;
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return;
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}
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@@ -85,5 +85,5 @@ void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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}
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void ServerApplication::SaveServerState() {
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//TODO: (2) Periodic mass server saves
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//TODO: (3) Periodic mass server saves
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}
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@@ -32,7 +32,6 @@
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#include <map>
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#include <string>
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//TODO: (1) rename this system to the "trigger" system
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class TriggerManager {
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public:
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TriggerManager();
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@@ -23,7 +23,7 @@
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#include "trigger_manager.hpp"
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//TODO: figure out a way to iterate through elements of managers from lua
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//TODO: (1) figure out a way to iterate through elements of managers from lua
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static int create(lua_State* L) {
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TriggerManager* mgr = static_cast<TriggerManager*>(lua_touserdata(L, 1));
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