Fixed diagonal player movement
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+8
-2
@@ -1,6 +1,6 @@
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#include "player.h"
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#include "player.h"
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#define ANIMATION_SPEED 200
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#define ANIMATION_SPEED 100
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#define WALKING_SPEED 0.14
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#define WALKING_SPEED 0.14
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Player::Player(SDL_Surface* s, int w, int h)
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Player::Player(SDL_Surface* s, int w, int h)
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@@ -22,7 +22,13 @@ void Player::Update(int delta) {
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FaceDirection(Direction::EAST);
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FaceDirection(Direction::EAST);
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}
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}
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if (motion != 0) {
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constexpr double d = 1/sqrt(2);
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if (motion.x != 0 && motion.y != 0) {
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sprite.SetInterval(ANIMATION_SPEED);
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position += motion * d * delta;
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}
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else if (motion != 0) {
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sprite.SetInterval(ANIMATION_SPEED);
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sprite.SetInterval(ANIMATION_SPEED);
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position += motion * delta;
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position += motion * delta;
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}
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}
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