ConfigUtility now supports recursion; is a Singleton

If you have "config.next" set, the config system will load that as another
config file. Higher config files have a higher precedence over subfiles
when conflicting keys are encountered.

* Added singleton.hpp, containing Singleton<T>
* ConfigUtility now inherits from Singleton
* Tweaked timer.*pp layouts
This commit is contained in:
Kayne Ruse
2014-08-03 23:14:56 +10:00
parent 10c89970cc
commit c830fa0537
5 changed files with 135 additions and 28 deletions
+14 -10
View File
@@ -22,14 +22,13 @@
#ifndef CONFIGUTILITY_HPP_
#define CONFIGUTILITY_HPP_
#include "singleton.hpp"
#include <map>
#include <string>
class ConfigUtility {
class ConfigUtility : public Singleton<ConfigUtility> {
public:
ConfigUtility() = default;
ConfigUtility(std::string s) { Load(s); }
void Load(std::string fname);
//convert to a type
@@ -39,16 +38,21 @@ public:
bool Boolean(std::string);
//shorthand
inline std::string& operator[](std::string s) { return String(s); }
inline std::string& operator[](std::string s) { return configMap[s]; }
inline int Int(std::string s) { return Integer(s); }
inline bool Bool(std::string s) { return Boolean(s); }
//OO breaker
std::map<std::string, std::string>* GetMap() {
return &table;
}
private:
std::map<std::string, std::string> table;
typedef std::map<std::string, std::string> table_t;
friend Singleton<ConfigUtility>;
ConfigUtility() = default;
~ConfigUtility() = default;
table_t Read(std::string fname);
table_t configMap;
};
#endif