ConfigUtility now supports recursion; is a Singleton
If you have "config.next" set, the config system will load that as another config file. Higher config files have a higher precedence over subfiles when conflicting keys are encountered. * Added singleton.hpp, containing Singleton<T> * ConfigUtility now inherits from Singleton * Tweaked timer.*pp layouts
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@@ -26,11 +26,22 @@
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#include <stdexcept>
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void ConfigUtility::Load(std::string fname) {
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//TODO: recursive rerouting?
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//clear the stored configuration
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configMap.clear();
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//pass to the recursive method
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configMap = Read(fname);
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}
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ConfigUtility::table_t ConfigUtility::Read(std::string fname) {
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//read in and return this file's data
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table_t retTable;
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std::ifstream is(fname);
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if (!is.is_open()) {
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throw(std::runtime_error("Failed to open config file"));
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std::string msg;
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msg += "Failed to open a config file: ";
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msg += fname;
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throw(std::runtime_error(msg));
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}
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std::string key, val;
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@@ -71,35 +82,48 @@ void ConfigUtility::Load(std::string fname) {
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}
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//save the pair
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table[key] = val;
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retTable[key] = val;
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}
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is.close();
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//load in any subordinate config files
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//TODO: Possibility of nesting config levels?
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if (retTable.find("config.next") != retTable.end()) {
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table_t subTable = Read(retTable["config.next"]);
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retTable.insert(subTable.begin(), subTable.end());
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}
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return retTable;
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}
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//-------------------------
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//Convert to a type
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//-------------------------
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std::string& ConfigUtility::String(std::string s) {
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return table[s];
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return configMap[s];
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}
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int ConfigUtility::Integer(std::string s) {
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std::map<std::string, std::string>::iterator it = table.find(s);
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if (it == table.end()) {
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table_t::iterator it = configMap.find(s);
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if (it == configMap.end()) {
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return 0;
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}
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return atoi(it->second.c_str());
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}
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double ConfigUtility::Double(std::string s) {
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std::map<std::string, std::string>::iterator it = table.find(s);
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if (it == table.end()) {
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table_t::iterator it = configMap.find(s);
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if (it == configMap.end()) {
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return 0.0;
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}
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return atof(it->second.c_str());
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}
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bool ConfigUtility::Boolean(std::string s) {
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std::map<std::string, std::string>::iterator it = table.find(s);
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if (it == table.end()) {
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table_t::iterator it = configMap.find(s);
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if (it == configMap.end()) {
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return false;
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}
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return it->second == "true";
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