Merge branch 'develop'
This commit is contained in:
@@ -501,7 +501,9 @@ void InWorld::SendRegionRequest(int roomIndex, int x, int y) {
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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void InWorld::HandleRegionContent(RegionPacket* const argPacket) {
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//replace existing regions
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//replace existing regions
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regionPager.UnloadRegion(argPacket->x, argPacket->y);
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regionPager.UnloadIf([&](Region const& region) -> bool {
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return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
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});
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regionPager.PushRegion(argPacket->region);
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regionPager.PushRegion(argPacket->region);
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//clean up after the serial code
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//clean up after the serial code
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@@ -540,9 +542,9 @@ void InWorld::UpdateMap() {
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//entity management
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//entity management
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//-------------------------
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//-------------------------
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//NOTE: preexisting characters will result in query responses
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//DOCS: preexisting characters will result in query responses
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//NOTE: new characters will result in create messages
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//DOCS: new characters will result in create messages
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//NOTE: this client's character will exist in both (skipped)
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//DOCS: this client's character will exist in both (skipped)
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void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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//prevent double message
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//prevent double message
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@@ -26,31 +26,11 @@
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#include "region_pager_api.hpp"
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#include "region_pager_api.hpp"
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#include "tile_sheet_api.hpp"
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#include "tile_sheet_api.hpp"
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//macros
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#include "region.hpp"
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//useful "globals"
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//useful "globals"
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static int getRegionWidth(lua_State* L) {
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//...
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lua_pushinteger(L, REGION_WIDTH);
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return 1;
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}
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static int getRegionHeight(lua_State* L) {
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lua_pushinteger(L, REGION_HEIGHT);
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return 1;
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}
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static int getRegionDepth(lua_State* L) {
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lua_pushinteger(L, REGION_DEPTH);
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return 1;
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}
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//This mimics linit.c to create a nested collection of all map modules.
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//This mimics linit.c to create a nested collection of all map modules.
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static const luaL_Reg funcs[] = {
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static const luaL_Reg funcs[] = {
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//synonyms
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{"GetRegionWidth", getRegionWidth},
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{"GetRegionHeight", getRegionHeight},
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{"GetRegionDepth", getRegionDepth},
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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+13
-1
@@ -21,9 +21,9 @@
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*/
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*/
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#include "region.hpp"
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#include "region.hpp"
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#include <stdexcept>
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#include <cmath>
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#include <cmath>
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#include <cstring>
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#include <cstring>
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#include <stdexcept>
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int snapToBase(int base, int x) {
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int snapToBase(int base, int x) {
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return floor((double)x / base) * base;
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return floor((double)x / base) * base;
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@@ -56,3 +56,15 @@ bool Region::SetSolid(int x, int y, bool b) {
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bool Region::GetSolid(int x, int y) {
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bool Region::GetSolid(int x, int y) {
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return solid[x * REGION_WIDTH + y];
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return solid[x * REGION_WIDTH + y];
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}
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}
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int Region::GetX() const {
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return x;
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}
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int Region::GetY() const {
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return y;
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}
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* Region::GetSolidBitset() {
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return &solid;
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}
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@@ -48,10 +48,10 @@ public:
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bool GetSolid(int x, int y);
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bool GetSolid(int x, int y);
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//accessors
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//accessors
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int GetX() const { return x; }
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int GetX() const;
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int GetY() const { return y; }
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int GetY() const;
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset() { return &solid; }
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std::bitset<REGION_WIDTH*REGION_HEIGHT>* GetSolidBitset();
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private:
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private:
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const int x;
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const int x;
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const int y;
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const int y;
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@@ -85,6 +85,8 @@ static const luaL_Reg regionLib[] = {
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{"GetSolid",getSolid},
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{"GetSolid",getSolid},
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{"GetX",getX},
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{"GetX",getX},
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{"GetY",getY},
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{"GetY",getY},
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//the global macros
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{"GetWidth",getWidth},
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{"GetWidth",getWidth},
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{"GetHeight",getHeight},
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{"GetHeight",getHeight},
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{"GetDepth",getDepth},
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{"GetDepth",getDepth},
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@@ -84,7 +84,22 @@ static int createRegion(lua_State* L) {
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static int unloadRegion(lua_State* L) {
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static int unloadRegion(lua_State* L) {
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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RegionPagerLua* pager = reinterpret_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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pager->UnloadRegion(lua_tointeger(L, 2), lua_tointeger(L, 3));
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//two argument types: coords & the region itself
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switch(lua_type(L, 2)) {
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case LUA_TNUMBER:
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pager->UnloadIf([&](Region const& region) -> bool {
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int x = lua_tointeger(L, 2);
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int y = lua_tointeger(L, 3);
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return region.GetX() == x && region.GetY() == y;
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});
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break;
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case LUA_TLIGHTUSERDATA:
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pager->UnloadIf([&](Region const& region) -> bool {
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return (®ion) == lua_touserdata(L, 2);
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});
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break;
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}
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return 0;
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return 0;
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}
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}
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@@ -116,6 +131,13 @@ static int setOnUnload(lua_State* L) {
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return 0;
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return 0;
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}
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}
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//debugging
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static int containerSize(lua_State* L) {
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RegionPagerLua* pager = static_cast<RegionPagerLua*>(lua_touserdata(L, 1));
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lua_pushinteger(L, pager->GetContainer()->size());
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return 1;
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}
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static const luaL_Reg regionPagerLib[] = {
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static const luaL_Reg regionPagerLib[] = {
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//curry
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//curry
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{"SetTile", setTile},
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{"SetTile", setTile},
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@@ -136,6 +158,9 @@ static const luaL_Reg regionPagerLib[] = {
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{"SetOnCreate",setOnCreate},
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{"SetOnCreate",setOnCreate},
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{"SetOnUnload",setOnUnload},
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{"SetOnUnload",setOnUnload},
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//debugging
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{"ContainerSize", containerSize},
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//sentinel
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//sentinel
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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@@ -24,6 +24,10 @@
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#include <stdexcept>
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#include <stdexcept>
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#include <algorithm>
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#include <algorithm>
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RegionPagerBase::~RegionPagerBase() {
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UnloadAll();
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};
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Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
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Region::type_t RegionPagerBase::SetTile(int x, int y, int z, Region::type_t v) {
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Region* ptr = GetRegion(x, y);
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Region* ptr = GetRegion(x, y);
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return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
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return ptr->SetTile(x - ptr->GetX(), y - ptr->GetY(), z, v);
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@@ -88,12 +92,14 @@ Region* RegionPagerBase::CreateRegion(int x, int y) {
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return ®ionList.front();
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return ®ionList.front();
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}
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}
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void RegionPagerBase::UnloadRegion(int x, int y) {
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void RegionPagerBase::UnloadIf(std::function<bool(Region const&)> fn) {
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regionList.remove_if([x, y](Region& region) -> bool {
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regionList.remove_if(fn);
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return region.GetX() == x && region.GetY() == y;
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});
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}
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}
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void RegionPagerBase::UnloadAll() {
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void RegionPagerBase::UnloadAll() {
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regionList.clear();
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regionList.clear();
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}
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}
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std::list<Region>* RegionPagerBase::GetContainer() {
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return ®ionList;
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}
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@@ -24,12 +24,13 @@
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#include "region.hpp"
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#include "region.hpp"
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#include <functional>
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#include <list>
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#include <list>
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class RegionPagerBase {
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class RegionPagerBase {
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public:
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public:
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RegionPagerBase() = default;
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RegionPagerBase() = default;
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virtual ~RegionPagerBase() { UnloadAll(); };
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virtual ~RegionPagerBase();
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//tile manipulation
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//tile manipulation
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virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
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virtual Region::type_t SetTile(int x, int y, int z, Region::type_t v);
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@@ -47,12 +48,12 @@ public:
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virtual Region* LoadRegion(int x, int y);
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virtual Region* LoadRegion(int x, int y);
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virtual Region* SaveRegion(int x, int y);
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virtual Region* SaveRegion(int x, int y);
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virtual Region* CreateRegion(int x, int y);
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virtual Region* CreateRegion(int x, int y);
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virtual void UnloadRegion(int x, int y);
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||||||
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||||||
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virtual void UnloadIf(std::function<bool(Region const&)> fn);
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virtual void UnloadAll();
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virtual void UnloadAll();
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//accessors & mutators
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//accessors & mutators
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||||||
std::list<Region>* GetContainer() { return ®ionList; }
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std::list<Region>* GetContainer();
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||||||
protected:
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protected:
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||||||
std::list<Region> regionList;
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std::list<Region> regionList;
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||||||
};
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};
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@@ -23,6 +23,9 @@
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|||||||
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|
||||||
#include <stdexcept>
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#include <stdexcept>
|
||||||
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||||||
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//DOCS: Load, Save and Create fail unless the lua function has been set
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||||||
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//DOCS: UnloadIf and UnloadAll will still continue without the function set
|
||||||
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||||||
RegionPagerLua::~RegionPagerLua() {
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RegionPagerLua::~RegionPagerLua() {
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||||||
//unload all regions
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//unload all regions
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||||||
UnloadAll();
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UnloadAll();
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||||||
@@ -130,23 +133,25 @@ Region* RegionPagerLua::CreateRegion(int x, int y) {
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|||||||
}
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}
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||||||
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|
||||||
//no return
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//no return
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||||||
void RegionPagerLua::UnloadRegion(int x, int y) {
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void RegionPagerLua::UnloadIf(std::function<bool(Region const&)> fn) {
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||||||
//get the pager's function from the registry
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//get the pager's function from the registry
|
||||||
lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
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lua_rawgeti(lua, LUA_REGISTRYINDEX, unloadRef);
|
||||||
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|
||||||
//check if this function is available
|
//check if this function is available
|
||||||
if (lua_isnil(lua, -1)) {
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_pop(lua, 1);
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lua_pop(lua, 1);
|
||||||
|
//remove the regions anyway
|
||||||
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regionList.remove_if(fn);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//run each region through this lambda
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//run each region through this lambda
|
||||||
regionList.remove_if([&](Region& region) -> bool {
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regionList.remove_if([&](Region& region) -> bool {
|
||||||
if (region.GetX() == x && region.GetY() == y) {
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if (fn(region)) {
|
||||||
|
|
||||||
//push a copy of the function onto the stack with the region
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//push a copy of the function onto the stack with the region
|
||||||
lua_pushvalue(lua, -1);
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lua_pushvalue(lua, -1);
|
||||||
lua_pushlightuserdata(lua, ®ion);
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lua_pushlightuserdata(lua, static_cast<void*>(®ion));
|
||||||
|
|
||||||
//call the function, 1 arg, 0 return
|
//call the function, 1 arg, 0 return
|
||||||
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
if (lua_pcall(lua, 1, 0, 0) != LUA_OK) {
|
||||||
@@ -171,6 +176,8 @@ void RegionPagerLua::UnloadAll() {
|
|||||||
//check if this function is available
|
//check if this function is available
|
||||||
if (lua_isnil(lua, -1)) {
|
if (lua_isnil(lua, -1)) {
|
||||||
lua_pop(lua, 1);
|
lua_pop(lua, 1);
|
||||||
|
//remove the regions anyway
|
||||||
|
regionList.clear();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
#include "lua.hpp"
|
#include "lua.hpp"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class RegionPagerLua : public RegionPagerBase {
|
class RegionPagerLua : public RegionPagerBase {
|
||||||
@@ -41,8 +42,8 @@ public:
|
|||||||
Region* LoadRegion(int x, int y) override;
|
Region* LoadRegion(int x, int y) override;
|
||||||
Region* SaveRegion(int x, int y) override;
|
Region* SaveRegion(int x, int y) override;
|
||||||
Region* CreateRegion(int x, int y) override;
|
Region* CreateRegion(int x, int y) override;
|
||||||
void UnloadRegion(int x, int y) override;
|
|
||||||
|
|
||||||
|
void UnloadIf(std::function<bool(Region const&)> fn) override;
|
||||||
void UnloadAll() override;
|
void UnloadAll() override;
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
|
|||||||
@@ -26,7 +26,7 @@
|
|||||||
|
|
||||||
#include <stdexcept>
|
#include <stdexcept>
|
||||||
|
|
||||||
//NOTE: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
//DOCS: memset() is used before sending a packet to remove old data; you don't want to send sensitive data over the network
|
||||||
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
//NOTE: don't confuse SerialPacketBase with UDPpacket
|
||||||
|
|
||||||
void UDPNetworkUtility::Open(int port) {
|
void UDPNetworkUtility::Open(int port) {
|
||||||
|
|||||||
@@ -1,11 +1,67 @@
|
|||||||
print("Lua script check")
|
print("Lua script check")
|
||||||
|
|
||||||
|
mapSystem = require "map_system"
|
||||||
mapMaker = require "map_maker"
|
mapMaker = require "map_maker"
|
||||||
mapSaver = require "map_saver"
|
mapSaver = require "map_saver"
|
||||||
roomSystem = require "room_system"
|
roomSystem = require "room_system"
|
||||||
|
waypointSystem = require "waypoint_system"
|
||||||
|
|
||||||
|
local function dumpTable(t)
|
||||||
|
print(t)
|
||||||
|
for k, v in pairs(t) do
|
||||||
|
print("",k,v)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
--NOTE: room 0 is the first that the client asks for, therefore it must exist
|
||||||
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld")
|
local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
|
||||||
roomSystem.Room.Initialize(overworld, "overworld.bmp", mapSaver.Load, mapSaver.Save, mapMaker.debugIsland, mapSaver.Save)
|
|
||||||
|
--NOTE: This is horrible; room initialization is important
|
||||||
|
mapSystem.RegionPager.SetOnLoad(roomSystem.Room.GetPager(overworld), mapSaver.Load)
|
||||||
|
mapSystem.RegionPager.SetOnSave(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||||
|
mapSystem.RegionPager.SetOnCreate(roomSystem.Room.GetPager(overworld), mapMaker.debugIsland)
|
||||||
|
mapSystem.RegionPager.SetOnUnload(roomSystem.Room.GetPager(overworld), mapSaver.Save)
|
||||||
|
|
||||||
print("Finished the lua script")
|
print("Finished the lua script")
|
||||||
|
|
||||||
|
--[[
|
||||||
|
debugging test
|
||||||
|
|
||||||
|
Ideal output:
|
||||||
|
|
||||||
|
-------------------------
|
||||||
|
pager: userdata: [memory location]
|
||||||
|
Size 0: 0
|
||||||
|
[debug output from load]
|
||||||
|
Size 1: 1
|
||||||
|
[debug output from save]
|
||||||
|
Size 2: 0
|
||||||
|
[debug output from load]
|
||||||
|
Size 3: 1
|
||||||
|
[debug output from save]
|
||||||
|
Size 4: 0
|
||||||
|
-------------------------
|
||||||
|
|
||||||
|
--]-]
|
||||||
|
|
||||||
|
print("-------------------------")
|
||||||
|
local pager = roomSystem.Room.GetPager(overworld)
|
||||||
|
|
||||||
|
print("pager:", pager)
|
||||||
|
|
||||||
|
print("Size 0:", mapSystem.RegionPager.ContainerSize(pager))
|
||||||
|
|
||||||
|
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||||
|
print("Size 1:", mapSystem.RegionPager.ContainerSize(pager))
|
||||||
|
|
||||||
|
mapSystem.RegionPager.UnloadRegion(pager, regionFoo)
|
||||||
|
print("Size 2:", mapSystem.RegionPager.ContainerSize(pager))
|
||||||
|
|
||||||
|
local regionFoo = mapSystem.RegionPager.GetRegion(pager, 0, 0)
|
||||||
|
print("Size 3:", mapSystem.RegionPager.ContainerSize(pager))
|
||||||
|
|
||||||
|
mapSystem.RegionPager.UnloadRegion(pager, 0, 0)
|
||||||
|
print("Size 4:", mapSystem.RegionPager.ContainerSize(pager))
|
||||||
|
|
||||||
|
print("-------------------------")
|
||||||
|
--]]
|
||||||
@@ -219,7 +219,6 @@ void AccountManager::UnloadIf(std::function<bool(std::pair<const int, AccountDat
|
|||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
AccountData* AccountManager::Get(int uid) {
|
AccountData* AccountManager::Get(int uid) {
|
||||||
//TODO: could this load an account first?
|
|
||||||
std::map<int, AccountData>::iterator it = elementMap.find(uid);
|
std::map<int, AccountData>::iterator it = elementMap.find(uid);
|
||||||
|
|
||||||
if (it == elementMap.end()) {
|
if (it == elementMap.end()) {
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "account_data.hpp"
|
#include "account_data.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
#include "manager_interface.hpp"
|
|
||||||
|
|
||||||
#if defined(__MINGW32__)
|
#if defined(__MINGW32__)
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
@@ -35,26 +34,23 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class AccountManager:
|
class AccountManager: public Singleton<AccountManager> {
|
||||||
public Singleton<AccountManager>,
|
|
||||||
public ManagerInterface<AccountData, std::string, int>
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create(std::string username, int clientIndex) override;
|
int Create(std::string username, int clientIndex);
|
||||||
int Load(std::string username, int clientIndex) override;
|
int Load(std::string username, int clientIndex);
|
||||||
int Save(int uid) override;
|
int Save(int uid);
|
||||||
void Unload(int uid) override;
|
void Unload(int uid);
|
||||||
void Delete(int uid) override;
|
void Delete(int uid);
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int, AccountData>)> fn);
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
AccountData* Get(int uid) override;
|
AccountData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
int GetLoadedCount();
|
||||||
int GetTotalCount() override;
|
int GetTotalCount();
|
||||||
std::map<int, AccountData>* GetContainer() override;
|
std::map<int, AccountData>* GetContainer();
|
||||||
|
|
||||||
sqlite3* SetDatabase(sqlite3* db);
|
sqlite3* SetDatabase(sqlite3* db);
|
||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
@@ -65,6 +61,8 @@ private:
|
|||||||
AccountManager() = default;
|
AccountManager() = default;
|
||||||
~AccountManager() = default;
|
~AccountManager() = default;
|
||||||
|
|
||||||
|
//members
|
||||||
|
std::map<int, AccountData> elementMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "character_data.hpp"
|
#include "character_data.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
#include "manager_interface.hpp"
|
|
||||||
|
|
||||||
#if defined(__MINGW32__)
|
#if defined(__MINGW32__)
|
||||||
#include "sqlite3/sqlite3.h"
|
#include "sqlite3/sqlite3.h"
|
||||||
@@ -35,26 +34,23 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
class CharacterManager:
|
class CharacterManager: public Singleton<CharacterManager> {
|
||||||
public Singleton<CharacterManager>,
|
|
||||||
public ManagerInterface<CharacterData, int, std::string, std::string>
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create(int owner, std::string handle, std::string avatar) override;
|
int Create(int owner, std::string handle, std::string avatar);
|
||||||
int Load(int owner, std::string handle, std::string avatar) override;
|
int Load(int owner, std::string handle, std::string avatar);
|
||||||
int Save(int uid) override;
|
int Save(int uid);
|
||||||
void Unload(int uid) override;
|
void Unload(int uid);
|
||||||
void Delete(int uid) override;
|
void Delete(int uid);
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int, CharacterData>)> fn);
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
CharacterData* Get(int uid) override;
|
CharacterData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
int GetLoadedCount();
|
||||||
int GetTotalCount() override;
|
int GetTotalCount();
|
||||||
std::map<int, CharacterData>* GetContainer() override;
|
std::map<int, CharacterData>* GetContainer();
|
||||||
|
|
||||||
sqlite3* SetDatabase(sqlite3* db);
|
sqlite3* SetDatabase(sqlite3* db);
|
||||||
sqlite3* GetDatabase();
|
sqlite3* GetDatabase();
|
||||||
@@ -65,6 +61,8 @@ private:
|
|||||||
CharacterManager() = default;
|
CharacterManager() = default;
|
||||||
~CharacterManager() = default;
|
~CharacterManager() = default;
|
||||||
|
|
||||||
|
//members
|
||||||
|
std::map<int, CharacterData> elementMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -78,7 +78,6 @@ void ClientManager::UnloadIf(std::function<bool(std::pair<const int, ClientData>
|
|||||||
while (it != elementMap.end()) {
|
while (it != elementMap.end()) {
|
||||||
if (fn(*it)) {
|
if (fn(*it)) {
|
||||||
it = elementMap.erase(it);
|
it = elementMap.erase(it);
|
||||||
//TODO: ? disconnect, unload characters, notify other clients
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
++it;
|
++it;
|
||||||
|
|||||||
@@ -23,35 +23,32 @@
|
|||||||
#define CLIENTMANAGER_HPP_
|
#define CLIENTMANAGER_HPP_
|
||||||
|
|
||||||
#include "client_data.hpp"
|
#include "client_data.hpp"
|
||||||
#include "manager_interface.hpp"
|
|
||||||
#include "server_packet.hpp"
|
#include "server_packet.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
#include "SDL/SDL_net.h"
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
class ClientManager:
|
class ClientManager: public Singleton<ClientManager> {
|
||||||
public Singleton<ClientManager>,
|
|
||||||
public ManagerInterface<ClientData, IPaddress>
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
//methods
|
//methods
|
||||||
int CheckConnections();
|
int CheckConnections();
|
||||||
void HandlePong(ServerPacket* const argPacket);
|
void HandlePong(ServerPacket* const argPacket);
|
||||||
|
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create(IPaddress) override;
|
int Create(IPaddress);
|
||||||
void Unload(int uid) override;
|
void Unload(int uid);
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int, ClientData>)> fn);
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
ClientData* Get(int uid) override;
|
ClientData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
int GetLoadedCount();
|
||||||
int GetTotalCount() override;
|
int GetTotalCount();
|
||||||
std::map<int, ClientData>* GetContainer() override;
|
std::map<int, ClientData>* GetContainer();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend Singleton<ClientManager>;
|
friend Singleton<ClientManager>;
|
||||||
@@ -59,11 +56,8 @@ private:
|
|||||||
ClientManager() = default;
|
ClientManager() = default;
|
||||||
~ClientManager() = default;
|
~ClientManager() = default;
|
||||||
|
|
||||||
//EMPTY
|
//members
|
||||||
int Load(IPaddress) override { return -1; }
|
std::map<int, ClientData> elementMap;
|
||||||
int Save(int uid) override { return -1; }
|
|
||||||
void Delete(int uid) override { return; }
|
|
||||||
|
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -38,7 +38,7 @@ public:
|
|||||||
|
|
||||||
protected:
|
protected:
|
||||||
Entity() = default;
|
Entity() = default;
|
||||||
~Entity() = default;
|
virtual ~Entity() = default;
|
||||||
|
|
||||||
int roomIndex = -1;
|
int roomIndex = -1;
|
||||||
Vector2 origin;
|
Vector2 origin;
|
||||||
|
|||||||
@@ -23,7 +23,51 @@
|
|||||||
|
|
||||||
#include "entity.hpp"
|
#include "entity.hpp"
|
||||||
|
|
||||||
|
static int setRoomIndex(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
entity->SetRoomIndex(lua_tointeger(L, 2));
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setOrigin(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
entity->SetOrigin({lua_tonumber(L, 2), lua_tonumber(L, 3)});
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int setMotion(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
entity->SetMotion({lua_tonumber(L, 2), lua_tonumber(L, 3)});
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getRoomIndex(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushinteger(L, entity->GetRoomIndex());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getOrigin(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushnumber(L, entity->GetOrigin().x);
|
||||||
|
lua_pushnumber(L, entity->GetOrigin().y);
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
static int getMotion(lua_State* L) {
|
||||||
|
Entity* entity = static_cast<Entity*>(lua_touserdata(L, 1));
|
||||||
|
lua_pushnumber(L, entity->GetOrigin().x);
|
||||||
|
lua_pushnumber(L, entity->GetOrigin().y);
|
||||||
|
return 2;
|
||||||
|
}
|
||||||
|
|
||||||
static const luaL_Reg entityLib[] = {
|
static const luaL_Reg entityLib[] = {
|
||||||
|
{"SetRoomIndex", setRoomIndex},
|
||||||
|
{"SetOrigin", setOrigin},
|
||||||
|
{"SetMotion", setMotion},
|
||||||
|
{"GetRoomIndex", getRoomIndex},
|
||||||
|
{"GetOrigin", getOrigin},
|
||||||
|
{"GetMotion", getMotion},
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -42,6 +42,7 @@
|
|||||||
|
|
||||||
#include "map_system_api.hpp"
|
#include "map_system_api.hpp"
|
||||||
#include "room_system_api.hpp"
|
#include "room_system_api.hpp"
|
||||||
|
#include "waypoint_system_api.hpp"
|
||||||
|
|
||||||
//these libs are loaded by lua.c and are readily available to any Lua program
|
//these libs are loaded by lua.c and are readily available to any Lua program
|
||||||
static const luaL_Reg loadedlibs[] = {
|
static const luaL_Reg loadedlibs[] = {
|
||||||
@@ -64,6 +65,7 @@ static const luaL_Reg loadedlibs[] = {
|
|||||||
static const luaL_Reg preloadedlibs[] = {
|
static const luaL_Reg preloadedlibs[] = {
|
||||||
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
|
{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
|
||||||
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
|
{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
|
||||||
|
{TORTUGA_WAYPOINT_SYSTEM_API, openWaypointSystemAPI},
|
||||||
{NULL, NULL}
|
{NULL, NULL}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -22,7 +22,6 @@
|
|||||||
#ifndef MONSTERMANAGER_HPP_
|
#ifndef MONSTERMANAGER_HPP_
|
||||||
#define MONSTERMANAGER_HPP_
|
#define MONSTERMANAGER_HPP_
|
||||||
|
|
||||||
#include "manager_interface.hpp"
|
|
||||||
#include "monster_data.hpp"
|
#include "monster_data.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
|
|
||||||
@@ -35,28 +34,26 @@
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class MonsterManager:
|
class MonsterManager: public Singleton<MonsterManager> {
|
||||||
public Singleton<MonsterManager>,
|
|
||||||
public ManagerInterface<MonsterData, std::string>
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create(std::string) override;
|
int Create(std::string);
|
||||||
int Load(std::string) override;
|
int Load(std::string);
|
||||||
int Save(int uid) override;
|
int Save(int uid);
|
||||||
void Unload(int uid) override;
|
void Unload(int uid);
|
||||||
void Delete(int uid) override;
|
void Delete(int uid);
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int, MonsterData>)> fn);
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
MonsterData* Get(int uid) override;
|
MonsterData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
int GetLoadedCount();
|
||||||
int GetTotalCount() override;
|
int GetTotalCount();
|
||||||
std::map<int, MonsterData>* GetContainer() override;
|
std::map<int, MonsterData>* GetContainer();
|
||||||
|
|
||||||
//hooks
|
//hooks
|
||||||
sqlite3* SetDatabase(sqlite3* db);
|
sqlite3* SetDatabase(sqlite3* db);
|
||||||
@@ -70,6 +67,8 @@ private:
|
|||||||
MonsterManager() = default;
|
MonsterManager() = default;
|
||||||
~MonsterManager() = default;
|
~MonsterManager() = default;
|
||||||
|
|
||||||
|
//members
|
||||||
|
std::map<int, MonsterData> elementMap;
|
||||||
sqlite3* database = nullptr;
|
sqlite3* database = nullptr;
|
||||||
lua_State* lua = nullptr;
|
lua_State* lua = nullptr;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -25,25 +25,25 @@
|
|||||||
|
|
||||||
static int setRoomName(lua_State* L) {
|
static int setRoomName(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
room->SetRoomName(lua_tostring(L, 2));
|
room->SetName(lua_tostring(L, 2));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int getRoomName(lua_State* L) {
|
static int getRoomName(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
lua_pushstring(L, room->GetRoomName().c_str());
|
lua_pushstring(L, room->GetName().c_str());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int setTilesetName(lua_State* L) {
|
static int setTilesetName(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
room->SetTilesetName(lua_tostring(L, 2));
|
room->SetTileset(lua_tostring(L, 2));
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int getTilesetName(lua_State* L) {
|
static int getTilesetName(lua_State* L) {
|
||||||
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = reinterpret_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
lua_pushstring(L, room->GetTilesetName().c_str());
|
lua_pushstring(L, room->GetTileset().c_str());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -56,7 +56,8 @@ static int getPager(lua_State* L) {
|
|||||||
static int initialize(lua_State* L) {
|
static int initialize(lua_State* L) {
|
||||||
//set the members of the given room
|
//set the members of the given room
|
||||||
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
|
RoomData* room = static_cast<RoomData*>(lua_touserdata(L, 1));
|
||||||
room->SetRoomName(lua_tostring(L, 2));
|
room->SetName(lua_tostring(L, 2));
|
||||||
|
room->SetTileset(lua_tostring(L, 3));
|
||||||
|
|
||||||
//set the refs of these parameters (backwards, since it pops from the top of the stack)
|
//set the refs of these parameters (backwards, since it pops from the top of the stack)
|
||||||
room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
room->GetPager()->SetUnloadReference(luaL_ref(L, LUA_REGISTRYINDEX));
|
||||||
@@ -70,8 +71,8 @@ static int initialize(lua_State* L) {
|
|||||||
|
|
||||||
static const luaL_Reg roomLib[] = {
|
static const luaL_Reg roomLib[] = {
|
||||||
{"GetPager",getPager},
|
{"GetPager",getPager},
|
||||||
{"SetRoomName", setRoomName},
|
{"SetName", setRoomName},
|
||||||
{"GetRoomName", getRoomName},
|
{"GetName", getRoomName},
|
||||||
{"SetTileset", setTilesetName},
|
{"SetTileset", setTilesetName},
|
||||||
{"GetTileset", getTilesetName},
|
{"GetTileset", getTilesetName},
|
||||||
{"Initialize", initialize},
|
{"Initialize", initialize},
|
||||||
|
|||||||
@@ -21,19 +21,19 @@
|
|||||||
*/
|
*/
|
||||||
#include "room_data.hpp"
|
#include "room_data.hpp"
|
||||||
|
|
||||||
std::string RoomData::SetRoomName(std::string s) {
|
std::string RoomData::SetName(std::string s) {
|
||||||
return roomName = s;
|
return roomName = s;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RoomData::GetRoomName() {
|
std::string RoomData::GetName() {
|
||||||
return roomName;
|
return roomName;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RoomData::SetTilesetName(std::string s) {
|
std::string RoomData::SetTileset(std::string s) {
|
||||||
return tilesetName = s;
|
return tilesetName = s;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string RoomData::GetTilesetName() {
|
std::string RoomData::GetTileset() {
|
||||||
return tilesetName;
|
return tilesetName;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -40,15 +40,17 @@ public:
|
|||||||
~RoomData() = default;
|
~RoomData() = default;
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
std::string SetRoomName(std::string s);
|
std::string SetName(std::string);
|
||||||
std::string GetRoomName();
|
std::string GetName();
|
||||||
|
|
||||||
std::string SetTilesetName(std::string s);
|
std::string SetTileset(std::string);
|
||||||
std::string GetTilesetName();
|
std::string GetTileset();
|
||||||
|
|
||||||
RegionPagerLua* GetPager();
|
RegionPagerLua* GetPager();
|
||||||
std::list<Entity*>* GetEntityList();
|
std::list<Entity*>* GetEntityList();
|
||||||
|
|
||||||
|
//TODO: triggers for unload, save, per-second, player enter, player exit, etc.
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class RoomManager;
|
friend class RoomManager;
|
||||||
|
|
||||||
|
|||||||
@@ -29,27 +29,18 @@
|
|||||||
//public access methods
|
//public access methods
|
||||||
//-------------------------
|
//-------------------------
|
||||||
|
|
||||||
int RoomManager::Create(std::string roomName) {
|
int RoomManager::Create(std::string roomName, std::string tileset) {
|
||||||
//create the room
|
//create the room
|
||||||
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
|
RoomData* newRoom = &elementMap[counter]; //implicitly constructs the element
|
||||||
newRoom->SetRoomName(roomName);
|
newRoom->SetName(roomName);
|
||||||
|
newRoom->SetTileset(tileset);
|
||||||
|
|
||||||
newRoom->pager.SetLuaState(lua);
|
newRoom->pager.SetLuaState(lua);
|
||||||
|
|
||||||
//finish the routine
|
//finish the routine
|
||||||
return counter++;
|
return counter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RoomManager::Unload(int uid) {
|
|
||||||
//find the room
|
|
||||||
std::map<int, RoomData>::iterator it = elementMap.find(uid);
|
|
||||||
if (it == elementMap.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//free the memory
|
|
||||||
elementMap.erase(uid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RoomManager::UnloadAll() {
|
void RoomManager::UnloadAll() {
|
||||||
elementMap.clear();
|
elementMap.clear();
|
||||||
}
|
}
|
||||||
@@ -76,14 +67,27 @@ RoomData* RoomManager::Get(int uid) {
|
|||||||
return &it->second;
|
return &it->second;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RoomManager::GetLoadedCount() {
|
RoomData* RoomManager::Get(std::string name) {
|
||||||
return elementMap.size();
|
for (std::map<int, RoomData>::iterator it = elementMap.begin(); it != elementMap.end(); ++it) {
|
||||||
|
if (it->second.GetName() == name) {
|
||||||
|
return &it->second;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
int RoomManager::GetTotalCount() {
|
int RoomManager::GetLoadedCount() {
|
||||||
return elementMap.size();
|
return elementMap.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
std::map<int, RoomData>* RoomManager::GetContainer() {
|
std::map<int, RoomData>* RoomManager::GetContainer() {
|
||||||
return &elementMap;
|
return &elementMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lua_State* RoomManager::SetLuaState(lua_State* L) {
|
||||||
|
return lua = L;
|
||||||
|
}
|
||||||
|
|
||||||
|
lua_State* RoomManager::GetLuaState() {
|
||||||
|
return lua;
|
||||||
|
}
|
||||||
|
|||||||
@@ -24,7 +24,6 @@
|
|||||||
|
|
||||||
#include "room_data.hpp"
|
#include "room_data.hpp"
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
#include "manager_interface.hpp"
|
|
||||||
|
|
||||||
#if defined(__MINGW32__)
|
#if defined(__MINGW32__)
|
||||||
#include "lua/lua.hpp"
|
#include "lua/lua.hpp"
|
||||||
@@ -32,27 +31,26 @@
|
|||||||
#include "lua.hpp"
|
#include "lua.hpp"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
class RoomManager:
|
#include <functional>
|
||||||
public Singleton<RoomManager>,
|
#include <map>
|
||||||
public ManagerInterface<RoomData, std::string>
|
|
||||||
{
|
class RoomManager: public Singleton<RoomManager> {
|
||||||
public:
|
public:
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create(std::string) override;
|
int Create(std::string name, std::string tileset);
|
||||||
void Unload(int uid) override;
|
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int,RoomData>)> fn);
|
||||||
|
|
||||||
//accessors and mutators
|
//accessors and mutators
|
||||||
RoomData* Get(int uid) override;
|
RoomData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
RoomData* Get(std::string name);
|
||||||
int GetTotalCount() override;
|
int GetLoadedCount();
|
||||||
std::map<int, RoomData>* GetContainer() override;
|
std::map<int, RoomData>* GetContainer();
|
||||||
|
|
||||||
//hooks
|
//hooks
|
||||||
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
lua_State* SetLuaState(lua_State* L);
|
||||||
lua_State* GetLuaState() { return lua; }
|
lua_State* GetLuaState();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend Singleton<RoomManager>;
|
friend Singleton<RoomManager>;
|
||||||
@@ -60,10 +58,8 @@ private:
|
|||||||
RoomManager() = default;
|
RoomManager() = default;
|
||||||
~RoomManager() = default;
|
~RoomManager() = default;
|
||||||
|
|
||||||
int Load(std::string) override { return -1; }
|
//members
|
||||||
int Save(int uid) override { return -1; }
|
std::map<int, RoomData> elementMap;
|
||||||
void Delete(int uid) override { }
|
|
||||||
|
|
||||||
lua_State* lua = nullptr;
|
lua_State* lua = nullptr;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -24,31 +24,67 @@
|
|||||||
#include "room_manager.hpp"
|
#include "room_manager.hpp"
|
||||||
|
|
||||||
int createRoom(lua_State* L) {
|
int createRoom(lua_State* L) {
|
||||||
|
|
||||||
//create & get the room
|
//create & get the room
|
||||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||||
int uid = roomMgr.Create(lua_tostring(L, 1));
|
int uid = roomMgr.Create(lua_tostring(L, 1), lua_tostring(L, 2));
|
||||||
RoomData* room = roomMgr.Get(uid);
|
RoomData* room = roomMgr.Get(uid);
|
||||||
|
|
||||||
|
//TODO: initialization parameters here?
|
||||||
|
|
||||||
//return room, uid
|
//return room, uid
|
||||||
lua_pushlightuserdata(L, static_cast<void*>(room));
|
lua_pushlightuserdata(L, static_cast<void*>(room));
|
||||||
lua_pushinteger(L, uid);
|
lua_pushinteger(L, uid); //for debugging, mostly
|
||||||
|
|
||||||
return 2;
|
return 2;
|
||||||
}
|
}
|
||||||
|
|
||||||
int unloadRoom(lua_State* L) {
|
int unloadRoom(lua_State* L) {
|
||||||
//TODO: check authorization for room deletion
|
|
||||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||||
roomMgr.Unload(lua_tointeger(L, 1));
|
|
||||||
|
switch(lua_type(L, 1)) {
|
||||||
|
case LUA_TNUMBER: {
|
||||||
|
//number
|
||||||
|
int uid = lua_tointeger(L, 1);
|
||||||
|
roomMgr.UnloadIf([uid](std::pair<int, RoomData> it){
|
||||||
|
return it.first == uid;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case LUA_TSTRING: {
|
||||||
|
//name
|
||||||
|
std::string name = lua_tostring(L, 1);
|
||||||
|
roomMgr.UnloadIf([name](std::pair<int, RoomData> it){
|
||||||
|
return it.second.GetName() == name;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case LUA_TLIGHTUSERDATA: {
|
||||||
|
//the room itself
|
||||||
|
std::string name = static_cast<RoomData*>(lua_touserdata(L, 1))->GetName();
|
||||||
|
roomMgr.UnloadIf([name](std::pair<int, RoomData> it){
|
||||||
|
return it.second.GetName() == name;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int getRoom(lua_State* L) {
|
int getRoom(lua_State* L) {
|
||||||
//TODO: integer vs name for getRoom()
|
//TODO: integer vs name for getRoom()
|
||||||
RoomManager& roomMgr = RoomManager::GetSingleton();
|
RoomManager& roomMgr = RoomManager::GetSingleton();
|
||||||
|
RoomData* room = nullptr;
|
||||||
|
|
||||||
RoomData* room = roomMgr.Get(lua_tointeger(L, 1));
|
switch(lua_type(L, 1)) {
|
||||||
|
case LUA_TNUMBER:
|
||||||
|
//number
|
||||||
|
room = roomMgr.Get(lua_tointeger(L, 1));
|
||||||
|
break;
|
||||||
|
case LUA_TSTRING:
|
||||||
|
//name
|
||||||
|
room = roomMgr.Get(lua_tostring(L, 1));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (room) {
|
if (room) {
|
||||||
lua_pushlightuserdata(L, static_cast<void*>(room));
|
lua_pushlightuserdata(L, static_cast<void*>(room));
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ void ServerApplication::HandleCharacterLoad(CharacterPacket* const argPacket) {
|
|||||||
if (characterIndex == -1) {
|
if (characterIndex == -1) {
|
||||||
msg << "Character already loaded: ";
|
msg << "Character already loaded: ";
|
||||||
}
|
}
|
||||||
if (characterIndex == -1) {
|
if (characterIndex == -2) {
|
||||||
msg << "Character name is taken: ";
|
msg << "Character name is taken: ";
|
||||||
}
|
}
|
||||||
msg << argPacket->handle;
|
msg << argPacket->handle;
|
||||||
@@ -191,7 +191,6 @@ void ServerApplication::HandleCharacterSetRoom(CharacterPacket* const argPacket)
|
|||||||
}
|
}
|
||||||
|
|
||||||
//set the character's room, zero it's origin, zero it's motion
|
//set the character's room, zero it's origin, zero it's motion
|
||||||
//TODO: Set the origin here
|
|
||||||
characterData->SetRoomIndex(argPacket->roomIndex);
|
characterData->SetRoomIndex(argPacket->roomIndex);
|
||||||
characterData->SetOrigin({0, 0});
|
characterData->SetOrigin({0, 0});
|
||||||
characterData->SetMotion({0, 0});
|
characterData->SetMotion({0, 0});
|
||||||
|
|||||||
@@ -105,6 +105,7 @@ void ServerApplication::Init(int argc, char* argv[]) {
|
|||||||
characterMgr.SetDatabase(database);
|
characterMgr.SetDatabase(database);
|
||||||
|
|
||||||
roomMgr.SetLuaState(luaState);
|
roomMgr.SetLuaState(luaState);
|
||||||
|
waypointMgr.SetLuaState(luaState);
|
||||||
|
|
||||||
std::cout << "Internal managers initialized" << std::endl;
|
std::cout << "Internal managers initialized" << std::endl;
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
#config
|
#config
|
||||||
INCLUDES+=. ../server_utilities ../../common/utilities
|
INCLUDES+=. ../entities ../server_utilities ../../common/utilities
|
||||||
LIBS+=
|
LIBS+=
|
||||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||||
|
|
||||||
|
|||||||
@@ -23,6 +23,7 @@
|
|||||||
|
|
||||||
#include "waypoint_data.hpp"
|
#include "waypoint_data.hpp"
|
||||||
|
|
||||||
|
//TODO: Can I alias the entity API for this?
|
||||||
static const luaL_Reg waypointLib[] = {
|
static const luaL_Reg waypointLib[] = {
|
||||||
{nullptr, nullptr}
|
{nullptr, nullptr}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -21,3 +21,10 @@
|
|||||||
*/
|
*/
|
||||||
#include "waypoint_data.hpp"
|
#include "waypoint_data.hpp"
|
||||||
|
|
||||||
|
int WaypointData::SetTriggerReference(int i) {
|
||||||
|
return triggerRef = i;
|
||||||
|
}
|
||||||
|
|
||||||
|
int WaypointData::GetTriggerReference() {
|
||||||
|
return triggerRef;
|
||||||
|
}
|
||||||
@@ -22,15 +22,28 @@
|
|||||||
#ifndef WAYPOINTDATA_HPP_
|
#ifndef WAYPOINTDATA_HPP_
|
||||||
#define WAYPOINTDATA_HPP_
|
#define WAYPOINTDATA_HPP_
|
||||||
|
|
||||||
|
#include "entity.hpp"
|
||||||
|
|
||||||
|
#if defined(__MINGW32__)
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
#else
|
||||||
|
#include "lua.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class WaypointData {
|
class WaypointData: public Entity {
|
||||||
public:
|
public:
|
||||||
WaypointData() = default;
|
WaypointData() = default;
|
||||||
~WaypointData() = default;
|
~WaypointData() = default;
|
||||||
|
|
||||||
|
int SetTriggerReference(int i);
|
||||||
|
int GetTriggerReference();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend class WaypointManager;
|
friend class WaypointManager;
|
||||||
|
|
||||||
|
int triggerRef = LUA_NOREF;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
@@ -23,39 +23,52 @@
|
|||||||
#define WAYPOINTMANAGER_HPP_
|
#define WAYPOINTMANAGER_HPP_
|
||||||
|
|
||||||
#include "waypoint_data.hpp"
|
#include "waypoint_data.hpp"
|
||||||
#include "manager_interface.hpp"
|
|
||||||
#include "singleton.hpp"
|
#include "singleton.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
#if defined(__MINGW32__)
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
#else
|
||||||
|
#include "lua.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
class WaypointManager:
|
//TODO: should waypoints be managed on a per-room basis?
|
||||||
public Singleton<WaypointManager>,
|
class WaypointManager: public Singleton<WaypointManager> {
|
||||||
public ManagerInterface<WaypointData>
|
|
||||||
{
|
|
||||||
public:
|
public:
|
||||||
//common public methods
|
//common public methods
|
||||||
int Create() override;
|
int Create();
|
||||||
int Load() override;
|
int Load();
|
||||||
int Save(int uid) override;
|
int Save(int uid);
|
||||||
void Unload(int uid) override;
|
void Unload(int uid);
|
||||||
void Delete(int uid) override;
|
void Delete(int uid);
|
||||||
|
|
||||||
void UnloadAll() override;
|
void UnloadAll();
|
||||||
void UnloadIf(std::function<bool(std::pair<const int, WaypointData>)> fn) override;
|
void UnloadIf(std::function<bool(std::pair<const int, WaypointData>)> fn);
|
||||||
|
|
||||||
//accessors & mutators
|
//accessors & mutators
|
||||||
WaypointData* Get(int uid) override;
|
WaypointData* Get(int uid);
|
||||||
int GetLoadedCount() override;
|
int GetLoadedCount();
|
||||||
int GetTotalCount() override;
|
int GetTotalCount();
|
||||||
std::map<int, WaypointData>* GetContainer() override;
|
std::map<int, WaypointData>* GetContainer();
|
||||||
|
|
||||||
|
//hooks
|
||||||
|
lua_State* SetLuaState(lua_State* L) { return lua = L; }
|
||||||
|
lua_State* GetLuaState() { return lua; }
|
||||||
|
|
||||||
private:
|
private:
|
||||||
friend Singleton<WaypointManager>;
|
friend Singleton<WaypointManager>;
|
||||||
|
|
||||||
WaypointManager() = default;
|
WaypointManager() = default;
|
||||||
~WaypointManager() = default;
|
~WaypointManager() = default;
|
||||||
|
|
||||||
|
//members
|
||||||
|
std::map<int, WaypointData> elementMap;
|
||||||
|
lua_State* lua = nullptr;
|
||||||
|
int counter = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
+29
-29
@@ -19,37 +19,37 @@
|
|||||||
* 3. This notice may not be removed or altered from any source
|
* 3. This notice may not be removed or altered from any source
|
||||||
* distribution.
|
* distribution.
|
||||||
*/
|
*/
|
||||||
#ifndef MANAGERINTERFACE_HPP_
|
#include "waypoint_system_api.hpp"
|
||||||
#define MANAGERINTERFACE_HPP_
|
|
||||||
|
|
||||||
#include <functional>
|
//all waypoint API headers
|
||||||
#include <map>
|
#include "waypoint_api.hpp"
|
||||||
|
#include "waypoint_manager_api.hpp"
|
||||||
|
|
||||||
template<typename T, typename... Arguments>
|
//useful "globals"
|
||||||
class ManagerInterface {
|
//...
|
||||||
public:
|
|
||||||
//common public methods
|
|
||||||
virtual int Create(Arguments... parameters) = 0;
|
|
||||||
virtual int Load(Arguments... parameters) = 0;
|
|
||||||
virtual int Save(int uid) = 0;
|
|
||||||
virtual void Unload(int uid) = 0;
|
|
||||||
virtual void Delete(int uid) = 0;
|
|
||||||
|
|
||||||
virtual void UnloadAll() = 0;
|
//This mimics linit.c to create a nested collection of all waypoint modules.
|
||||||
virtual void UnloadIf(std::function<bool(std::pair<const int, T>)> fn) = 0;
|
static const luaL_Reg funcs[] = {
|
||||||
|
{nullptr, nullptr}
|
||||||
//accessors & mutators
|
|
||||||
virtual T* Get(int uid) = 0;
|
|
||||||
virtual int GetLoadedCount() = 0;
|
|
||||||
virtual int GetTotalCount() = 0; //can be an alias of GetLoadedCount()
|
|
||||||
virtual std::map<int, T>* GetContainer() = 0;
|
|
||||||
|
|
||||||
protected:
|
|
||||||
ManagerInterface() = default;
|
|
||||||
~ManagerInterface() = default;
|
|
||||||
|
|
||||||
//members
|
|
||||||
std::map<int, T> elementMap;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
static const luaL_Reg libs[] = {
|
||||||
|
{"Waypoint", openWaypointAPI},
|
||||||
|
{"WaypointManager", openWaypointManagerAPI},
|
||||||
|
{nullptr, nullptr}
|
||||||
|
};
|
||||||
|
|
||||||
|
int openWaypointSystemAPI(lua_State* L) {
|
||||||
|
//create the table
|
||||||
|
luaL_newlibtable(L, libs);
|
||||||
|
|
||||||
|
//push the "global" functions
|
||||||
|
luaL_setfuncs(L, funcs, 0);
|
||||||
|
|
||||||
|
//push the substable
|
||||||
|
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||||
|
lib->func(L);
|
||||||
|
lua_setfield(L, -2, lib->name);
|
||||||
|
}
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef WAYPOINTSYSTEMAPI_HPP_
|
||||||
|
#define WAYPOINTSYSTEMAPI_HPP_
|
||||||
|
|
||||||
|
#if defined(__MINGW32__)
|
||||||
|
#include "lua/lua.hpp"
|
||||||
|
#else
|
||||||
|
#include "lua.hpp"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#define TORTUGA_WAYPOINT_SYSTEM_API "waypoint_system"
|
||||||
|
LUAMOD_API int openWaypointSystemAPI(lua_State* L);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -10,6 +10,7 @@ TODO: Account passwords (list)
|
|||||||
* ...
|
* ...
|
||||||
* salts & hashes
|
* salts & hashes
|
||||||
|
|
||||||
|
TODO: Pagers giving their region counts in the API
|
||||||
TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
|
TODO: Waypoints, with positions and trigger zones (collision areas) for doors, monster spawns, etc.
|
||||||
TODO: Fix shoddy movement
|
TODO: Fix shoddy movement
|
||||||
TODO: Periodic mass server saves
|
TODO: Periodic mass server saves
|
||||||
|
|||||||
Reference in New Issue
Block a user