Splash screen fits to the new logo on startup, before reverting

This commit is contained in:
2015-08-23 05:52:27 +10:00
parent 57a4fc8380
commit c36c5210ab
4 changed files with 24 additions and 8 deletions
+5 -2
View File
@@ -51,7 +51,10 @@ void ClientApplication::Init(int argc, char* argv[]) {
//get the config values
int w = config.Int("client.screen.w");
int h = config.Int("client.screen.h");
int f = config.Int("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
int f = config.Boolean("client.screen.f") ? SDL_WINDOW_FULLSCREEN : 0;
//BUG: fullscreen is disabled
f = 0;
//default sizes
w = w ? w : 800;
@@ -322,7 +325,7 @@ void ClientApplication::ProcessSceneSignal(SceneSignal signal) {
//add scene creation calls here
case SceneSignal::FIRST:
case SceneSignal::SPLASHSCREEN:
activeScene = new SplashScreen();
activeScene = new SplashScreen(window);
break;
case SceneSignal::MAINMENU:
activeScene = new MainMenu();