Restructured the common/ directory, and simplified the build process
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+2
-8
@@ -1,17 +1,14 @@
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#config
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INCLUDES+=. scenes ../common ../common/graphics ../common/map ../common/network ../common/ui
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LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua -lsqlite3
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INCLUDES+=. scenes ../common ../common/gameplay ../common/graphics ../common/map ../common/network ../common/ui ../common/utilities
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LIBS+=libclient.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 -DDEBUG $(addprefix -I,$(INCLUDES))
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CFLAGS+=-DDEBUG $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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CSRC=$(wildcard *.c)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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OBJ+=$(addprefix $(OBJDIR)/,$(CSRC:.c=.o))
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#output
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OUTDIR=../out
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@@ -35,9 +32,6 @@ $(OUTDIR):
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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$(OBJDIR)/%.o: %.c
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$(CC) $(CFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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