Changed a bunch of method names, including Singleton<>

This commit is contained in:
Kayne Ruse
2014-10-01 01:57:03 +10:00
parent 9b43b4641f
commit be9ce33637
5 changed files with 44 additions and 41 deletions
+20 -20
View File
@@ -52,7 +52,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
newPacket.playerCount = characterMgr.GetContainer()->size();
newPacket.playerCount = characterMgr.GetLoadedCount();
newPacket.version = NETWORK_VERSION;
network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
@@ -61,7 +61,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
//load the user account
//TODO: handle passwords
int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
//Cannot load
if (accountIndex < 0) {
@@ -88,7 +88,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
clientMap[clientIndex++] = newClient;
//finished this routine
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
@@ -105,26 +105,26 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
//forward to the specified client
network.SendTo(
clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
static_cast<SerialPacket*>(argPacket)
);
//save and unload this account's characters
characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
if (argPacket->accountIndex == it->second.GetOwner()) {
characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
if (argPacket->accountIndex == it.second.GetOwner()) {
//pump the unload message to all remaining clients
PumpCharacterUnload(it->first);
PumpCharacterUnload(it.first);
return true;
}
return false;
});
//erase the in-memory stuff
clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
accountMgr.UnloadAccount(argPacket->accountIndex);
clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
accountMgr.Unload(argPacket->accountIndex);
//finished this routine
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
@@ -173,7 +173,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
//NOTE: misnomer, try to load the character first
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//cannot load or create
if (characterIndex < 0) {
@@ -207,10 +207,10 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
//NOTE: Disconnecting only unloads a character, this explicitly deletes it
//Authenticate the owner is doing this
int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
//if this is not your character
if (characterIndex < 0 && characterMgr.GetCharacter(characterIndex)->GetOwner() != argPacket->accountIndex) {
if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
//send the rejection packet
TextPacket newPacket;
newPacket.type = SerialPacketType::CHARACTER_REJECTION;
@@ -220,13 +220,13 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
//unload an unneeded character
if (characterIndex != -1) {
characterMgr.UnloadCharacter(characterIndex);
characterMgr.Unload(characterIndex);
}
return;
}
//delete it
characterMgr.DeleteCharacter(characterIndex);
characterMgr.Delete(characterIndex);
//TODO: success packet
@@ -235,7 +235,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
}
void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
CharacterData* character = characterMgr.Get(argPacket->characterIndex);
//make a new character if this one doesn't exist
if (!character) {
@@ -327,8 +327,8 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
//clean up this mess
characterMgr.UnloadCharacter(characterIndex);
accountMgr.UnloadAccount(accountIndex);
characterMgr.Unload(characterIndex);
accountMgr.Unload(accountIndex);
clientMap.erase(clientIndex);
PumpCharacterUnload(characterIndex);
@@ -338,7 +338,7 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
std::cerr << "\tClient: " << clientIndex << std::endl;
std::cerr << "\tAccount: " << accountIndex << std::endl;
std::cerr << "\tCharacter: " << characterIndex << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
}
//TODO: a function that only sends to characters in a certain proximity
@@ -359,7 +359,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
}
void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
CharacterData* character = characterMgr.GetCharacter(characterIndex);
CharacterData* character = characterMgr.Get(characterIndex);
if (!character) {
throw(std::runtime_error("Failed to copy a character to a packet"));
}