Changed a bunch of method names, including Singleton<>
This commit is contained in:
+20
-20
@@ -52,7 +52,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
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newPacket.type = SerialPacketType::BROADCAST_RESPONSE;
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strncpy(newPacket.name, config["server.name"].c_str(), PACKET_STRING_SIZE);
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newPacket.playerCount = characterMgr.GetContainer()->size();
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newPacket.playerCount = characterMgr.GetLoadedCount();
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newPacket.version = NETWORK_VERSION;
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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@@ -61,7 +61,7 @@ void ServerApplication::HandleBroadcastRequest(ServerPacket* const argPacket) {
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void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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//load the user account
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//TODO: handle passwords
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int accountIndex = accountMgr.LoadAccount(argPacket->username, clientIndex);
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int accountIndex = accountMgr.Load(argPacket->username, clientIndex);
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//Cannot load
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if (accountIndex < 0) {
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@@ -88,7 +88,7 @@ void ServerApplication::HandleJoinRequest(ClientPacket* const argPacket) {
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clientMap[clientIndex++] = newClient;
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//finished this routine
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std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
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std::cout << "New connection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
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@@ -105,26 +105,26 @@ void ServerApplication::HandleDisconnect(ClientPacket* const argPacket) {
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//forward to the specified client
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network.SendTo(
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clientMap[ accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
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clientMap[ accountMgr.Get(argPacket->accountIndex)->GetClientIndex() ].GetAddress(),
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static_cast<SerialPacket*>(argPacket)
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);
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//save and unload this account's characters
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characterMgr.UnloadCharacterIf([&](std::map<int, CharacterData>::iterator it) -> bool {
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if (argPacket->accountIndex == it->second.GetOwner()) {
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characterMgr.UnloadIf([&](std::pair<int, CharacterData> it) -> bool {
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if (argPacket->accountIndex == it.second.GetOwner()) {
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//pump the unload message to all remaining clients
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PumpCharacterUnload(it->first);
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PumpCharacterUnload(it.first);
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return true;
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}
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return false;
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});
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//erase the in-memory stuff
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clientMap.erase(accountMgr.GetAccount(argPacket->accountIndex)->GetClientIndex());
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accountMgr.UnloadAccount(argPacket->accountIndex);
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clientMap.erase(accountMgr.Get(argPacket->accountIndex)->GetClientIndex());
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accountMgr.Unload(argPacket->accountIndex);
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//finished this routine
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std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
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std::cout << "Disconnection, " << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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void ServerApplication::HandleShutdown(ClientPacket* const argPacket) {
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@@ -173,7 +173,7 @@ void ServerApplication::HandleRegionRequest(RegionPacket* const argPacket) {
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void ServerApplication::HandleCharacterNew(CharacterPacket* const argPacket) {
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//NOTE: misnomer, try to load the character first
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int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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//cannot load or create
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if (characterIndex < 0) {
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@@ -207,10 +207,10 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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//NOTE: Disconnecting only unloads a character, this explicitly deletes it
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//Authenticate the owner is doing this
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int characterIndex = characterMgr.LoadCharacter(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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int characterIndex = characterMgr.Load(argPacket->accountIndex, argPacket->handle, argPacket->avatar);
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//if this is not your character
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if (characterIndex < 0 && characterMgr.GetCharacter(characterIndex)->GetOwner() != argPacket->accountIndex) {
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if (characterIndex < 0 && characterMgr.Get(characterIndex)->GetOwner() != argPacket->accountIndex) {
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//send the rejection packet
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TextPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_REJECTION;
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@@ -220,13 +220,13 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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//unload an unneeded character
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if (characterIndex != -1) {
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characterMgr.UnloadCharacter(characterIndex);
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characterMgr.Unload(characterIndex);
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}
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return;
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}
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//delete it
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characterMgr.DeleteCharacter(characterIndex);
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characterMgr.Delete(characterIndex);
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//TODO: success packet
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@@ -235,7 +235,7 @@ void ServerApplication::HandleCharacterDelete(CharacterPacket* const argPacket)
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}
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void ServerApplication::HandleCharacterUpdate(CharacterPacket* const argPacket) {
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CharacterData* character = characterMgr.GetCharacter(argPacket->characterIndex);
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CharacterData* character = characterMgr.Get(argPacket->characterIndex);
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//make a new character if this one doesn't exist
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if (!character) {
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@@ -327,8 +327,8 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
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network.SendTo(clientMap[clientIndex].GetAddress(), &newPacket);
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//clean up this mess
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characterMgr.UnloadCharacter(characterIndex);
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accountMgr.UnloadAccount(accountIndex);
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characterMgr.Unload(characterIndex);
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accountMgr.Unload(accountIndex);
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clientMap.erase(clientIndex);
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PumpCharacterUnload(characterIndex);
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@@ -338,7 +338,7 @@ void ServerApplication::CleanupLostConnection(int clientIndex) {
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std::cerr << "\tClient: " << clientIndex << std::endl;
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std::cerr << "\tAccount: " << accountIndex << std::endl;
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std::cerr << "\tCharacter: " << characterIndex << std::endl;
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std::cout << clientMap.size() << " clients and " << accountMgr.GetContainer()->size() << " accounts total" << std::endl;
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std::cout << clientMap.size() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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}
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//TODO: a function that only sends to characters in a certain proximity
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@@ -359,7 +359,7 @@ void ServerApplication::PumpCharacterUnload(int uid) {
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}
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.GetCharacter(characterIndex);
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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