Added network tweaks to client; project builds cleanly

This commit is contained in:
Kayne Ruse
2015-01-15 23:32:04 +11:00
parent 42662c3f61
commit be90694234
2 changed files with 15 additions and 67 deletions
+3 -4
View File
@@ -96,12 +96,11 @@ protected:
void HandleCharacterCreate(CharacterPacket* const);
void HandleCharacterDelete(CharacterPacket* const);
void HandleCharacterQueryExists(CharacterPacket* const);
void HandleCharacterSetRoom(CharacterPacket* const);
void HandleCharacterSetOrigin(CharacterPacket* const);
void HandleCharacterSetMotion(CharacterPacket* const);
void HandleCharacterMovement(CharacterPacket* const);
void HandleCharacterAttack(CharacterPacket* const);
//player movement
void SendLocalCharacterMotion();
void SendLocalCharacterMovement();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes