Added network tweaks to client; project builds cleanly
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@@ -96,12 +96,11 @@ protected:
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void HandleCharacterCreate(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterQueryExists(CharacterPacket* const);
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void HandleCharacterSetRoom(CharacterPacket* const);
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void HandleCharacterSetOrigin(CharacterPacket* const);
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void HandleCharacterSetMotion(CharacterPacket* const);
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void HandleCharacterMovement(CharacterPacket* const);
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void HandleCharacterAttack(CharacterPacket* const);
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//player movement
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void SendLocalCharacterMotion();
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void SendLocalCharacterMovement();
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std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
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//indexes
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