Moved TileSheet to common/graphics
Also deleted TileSheet's vestigial API.
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef TILESHEET_HPP_
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#define TILESHEET_HPP_
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#include "region.hpp"
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#include "image.hpp"
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#include <string>
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class TileSheet {
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public:
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TileSheet() = default;
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TileSheet(std::string f, int w, int h) { Load(f, w, h); }
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~TileSheet() = default;
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void Load(std::string fname, int tileWidth, int tileHeight);
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void Unload();
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void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
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void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
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//accessors
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Image* GetImage() { return ℑ }
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int GetXCount() { return xCount; }
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int GetYCount() { return yCount; }
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int GetTileW() { return image.GetClipW(); }
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int GetTileH() { return image.GetClipH(); }
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private:
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Image image;
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int xCount = 0, yCount = 0;
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};
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#endif
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