Started working on multithreaded rooms
This commit is contained in:
@@ -0,0 +1,38 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef CLIENT_HPP_
|
||||||
|
#define CLIENT_HPP_
|
||||||
|
|
||||||
|
#include "SDL/SDL_net.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
/* Hold the client info.
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct Client {
|
||||||
|
IPaddress address;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<int, Client> ClientMap;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,39 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef PLAYER_HPP_
|
||||||
|
#define PLAYER_HPP_
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
/* Hold the player info.
|
||||||
|
*/
|
||||||
|
|
||||||
|
struct Player {
|
||||||
|
int clientIndex;
|
||||||
|
std::string handle;
|
||||||
|
std::string avatar;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<int, Player> PlayerMap;
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -32,13 +32,6 @@
|
|||||||
|
|
||||||
using namespace std;
|
using namespace std;
|
||||||
|
|
||||||
//-------------------------
|
|
||||||
//Declarations
|
|
||||||
//-------------------------
|
|
||||||
|
|
||||||
int Client::counter = 0;
|
|
||||||
int Player::counter = 0;
|
|
||||||
|
|
||||||
//-------------------------
|
//-------------------------
|
||||||
//Define the ServerApplication
|
//Define the ServerApplication
|
||||||
//-------------------------
|
//-------------------------
|
||||||
@@ -54,6 +47,12 @@ ServerApplication::~ServerApplication() {
|
|||||||
void ServerApplication::Init(int argc, char** argv) {
|
void ServerApplication::Init(int argc, char** argv) {
|
||||||
//TODO: proper command line option parsing
|
//TODO: proper command line option parsing
|
||||||
|
|
||||||
|
//Check prerequisites
|
||||||
|
if (!sqlite3_threadsafe()) {
|
||||||
|
throw(runtime_error("Cannot run without thread safety"));
|
||||||
|
}
|
||||||
|
cout << "Thread safety confirmed" << endl;
|
||||||
|
|
||||||
//load config
|
//load config
|
||||||
config.Load("rsc\\config.cfg");
|
config.Load("rsc\\config.cfg");
|
||||||
|
|
||||||
@@ -180,15 +179,15 @@ void ServerApplication::HandleJoinRequest(NetworkPacket packet) {
|
|||||||
newClient.address = packet.meta.srcAddress;
|
newClient.address = packet.meta.srcAddress;
|
||||||
|
|
||||||
//push the new client
|
//push the new client
|
||||||
clientMap[Client::counter] = newClient;
|
clientMap[clientCounter] = newClient;
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
packet.meta.type = NetworkPacket::Type::JOIN_RESPONSE;
|
||||||
packet.clientInfo.index = Client::counter;
|
packet.clientInfo.index = clientCounter;
|
||||||
network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
|
network.Send(&newClient.address, &packet, sizeof(NetworkPacket));
|
||||||
|
|
||||||
//finished this routine
|
//finished this routine
|
||||||
Client::counter++;
|
clientCounter++;
|
||||||
cout << "connect, total: " << clientMap.size() << endl;
|
cout << "connect, total: " << clientMap.size() << endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -227,8 +226,8 @@ void ServerApplication::HandleSynchronize(NetworkPacket packet) {
|
|||||||
newPacket.playerInfo.playerIndex = it.first;
|
newPacket.playerInfo.playerIndex = it.first;
|
||||||
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
snprintf(newPacket.playerInfo.handle, PACKET_STRING_SIZE, "%s", it.second.handle.c_str());
|
||||||
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
snprintf(newPacket.playerInfo.avatar, PACKET_STRING_SIZE, "%s", it.second.avatar.c_str());
|
||||||
newPacket.playerInfo.position = it.second.position;
|
newPacket.playerInfo.position = {0,0};
|
||||||
newPacket.playerInfo.motion = it.second.motion;
|
newPacket.playerInfo.motion = {0,0};
|
||||||
network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
|
network.Send(&clientMap[packet.clientInfo.index].address, &newPacket, sizeof(NetworkPacket));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -250,22 +249,20 @@ void ServerApplication::HandlePlayerNew(NetworkPacket packet) {
|
|||||||
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
newPlayer.clientIndex = packet.playerInfo.clientIndex;
|
||||||
newPlayer.handle = packet.playerInfo.handle;
|
newPlayer.handle = packet.playerInfo.handle;
|
||||||
newPlayer.avatar = packet.playerInfo.avatar;
|
newPlayer.avatar = packet.playerInfo.avatar;
|
||||||
newPlayer.position = {(rand() % config.Int("screen.w")),(rand() % config.Int("screen.h"))};
|
|
||||||
newPlayer.motion = {0,0};
|
|
||||||
|
|
||||||
//push this player
|
//push this player
|
||||||
playerMap[Player::counter] = newPlayer;
|
playerMap[playerCounter] = newPlayer;
|
||||||
|
|
||||||
//send the client their info
|
//send the client their info
|
||||||
packet.playerInfo.playerIndex = Player::counter;
|
packet.playerInfo.playerIndex = playerCounter;
|
||||||
packet.playerInfo.position = newPlayer.position;
|
packet.playerInfo.position = {0,0};
|
||||||
packet.playerInfo.motion = newPlayer.motion;
|
packet.playerInfo.motion = {0,0};
|
||||||
|
|
||||||
//actually send to everyone
|
//actually send to everyone
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
|
|
||||||
//finish this routine
|
//finish this routine
|
||||||
Player::counter++;
|
playerCounter++;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
void ServerApplication::HandlePlayerDelete(NetworkPacket packet) {
|
||||||
@@ -297,8 +294,8 @@ void ServerApplication::HandlePlayerUpdate(NetworkPacket packet) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//server is the slave to the clients, but only for now
|
//server is the slave to the clients, but only for now
|
||||||
playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
// playerMap[packet.playerInfo.playerIndex].position = packet.playerInfo.position;
|
||||||
playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
// playerMap[packet.playerInfo.playerIndex].motion = packet.playerInfo.motion;
|
||||||
|
|
||||||
PumpPacket(packet);
|
PumpPacket(packet);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -34,26 +34,15 @@
|
|||||||
#include "config_utility.hpp"
|
#include "config_utility.hpp"
|
||||||
#include "vector2.hpp"
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
#include "client.hpp"
|
||||||
|
#include "player.hpp"
|
||||||
|
|
||||||
|
#include "world_room.hpp"
|
||||||
|
|
||||||
//STL
|
//STL
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
//hold the client info
|
|
||||||
struct Client {
|
|
||||||
static int counter;
|
|
||||||
IPaddress address;
|
|
||||||
};
|
|
||||||
|
|
||||||
//hold the player info
|
|
||||||
struct Player {
|
|
||||||
static int counter;
|
|
||||||
int clientIndex;
|
|
||||||
std::string handle;
|
|
||||||
std::string avatar;
|
|
||||||
Vector2 position;
|
|
||||||
Vector2 motion;
|
|
||||||
};
|
|
||||||
|
|
||||||
//The main application class
|
//The main application class
|
||||||
class ServerApplication {
|
class ServerApplication {
|
||||||
public:
|
public:
|
||||||
@@ -90,8 +79,14 @@ private:
|
|||||||
bool running = true;
|
bool running = true;
|
||||||
ConfigUtility config;
|
ConfigUtility config;
|
||||||
|
|
||||||
std::map<int, Client> clientMap;
|
//global lists
|
||||||
std::map<int, Player> playerMap;
|
ClientMap clientMap;
|
||||||
|
PlayerMap playerMap;
|
||||||
|
WorldRoomMap worldRoomMap;
|
||||||
|
|
||||||
|
int clientCounter = 0;
|
||||||
|
int playerCounter = 0;
|
||||||
|
int worldRoomCounter = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -0,0 +1,92 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef THREADSAFEQUEUE_HPP_
|
||||||
|
#define THREADSAFEQUEUE_HPP_
|
||||||
|
|
||||||
|
#include "SDL/SDL_thread.h"
|
||||||
|
|
||||||
|
#include <deque>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
/* This container is a thread safe reimplementation of std::queue.
|
||||||
|
*/
|
||||||
|
|
||||||
|
template<typename T, class Container = std::deque<T>>
|
||||||
|
class ThreadSafeQueue {
|
||||||
|
public:
|
||||||
|
ThreadSafeQueue() {
|
||||||
|
lock = SDL_CreateSemaphore(1);
|
||||||
|
if (!lock) {
|
||||||
|
throw(std::runtime_error("Failed to create ThreadSafeQueue::lock"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
~ThreadSafeQueue() {
|
||||||
|
SDL_SemWait(lock);
|
||||||
|
container.clear();
|
||||||
|
SDL_SemPost(lock);
|
||||||
|
SDL_DestroySemaphore(lock);
|
||||||
|
}
|
||||||
|
|
||||||
|
T PushBack(T t) {
|
||||||
|
SDL_SemWait(lock);
|
||||||
|
container.push_back(t);
|
||||||
|
SDL_SemPost(lock);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
T PeekFront() {
|
||||||
|
T t;
|
||||||
|
SDL_SemWait(lock);
|
||||||
|
if (container.size() > 0) {
|
||||||
|
t = container[0];
|
||||||
|
}
|
||||||
|
SDL_SemPost(lock);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
T PopFront() {
|
||||||
|
T t;
|
||||||
|
SDL_SemWait(lock);
|
||||||
|
if (container.size() > 0) {
|
||||||
|
t = container[0];
|
||||||
|
container.pop_front();
|
||||||
|
}
|
||||||
|
SDL_SemPost(lock);
|
||||||
|
return t;
|
||||||
|
}
|
||||||
|
|
||||||
|
int Size() {
|
||||||
|
//can't be sure if std::deque::size() is thread safe
|
||||||
|
int ret;
|
||||||
|
SDL_SemWait(lock);
|
||||||
|
ret = container.size();
|
||||||
|
SDL_SemPost(lock);
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
Container container;
|
||||||
|
SDL_sem* lock;
|
||||||
|
};
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -0,0 +1,91 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "world_room.hpp"
|
||||||
|
|
||||||
|
#include <iostream>
|
||||||
|
#include <stdexcept>
|
||||||
|
|
||||||
|
using namespace std;
|
||||||
|
|
||||||
|
int worldRoomThread(void* arg) {
|
||||||
|
WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
|
||||||
|
try {
|
||||||
|
room->Init();
|
||||||
|
room->Loop();
|
||||||
|
room->Quit();
|
||||||
|
}
|
||||||
|
catch(exception& e) {
|
||||||
|
cerr << "Fatal room error: " << e.what() << endl;
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldRoom::WorldRoom(PlayerMap const& arg1):
|
||||||
|
playerMap(arg1)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
WorldRoom::~WorldRoom() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::OpenRoom() {
|
||||||
|
if (running) {
|
||||||
|
throw(std::runtime_error("Cannot open a room that is already running"));
|
||||||
|
}
|
||||||
|
|
||||||
|
running = true;
|
||||||
|
thread = SDL_CreateThread(worldRoomThread, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::CloseRoom() {
|
||||||
|
running = false;
|
||||||
|
SDL_WaitThread(thread, nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::KillRoom() {
|
||||||
|
running = false;
|
||||||
|
SDL_KillThread(thread);
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::Init() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::Loop() {
|
||||||
|
while(running) {
|
||||||
|
while(networkInQueue.Size() > 0) {
|
||||||
|
HandlePacket(networkInQueue.PopFront());
|
||||||
|
}
|
||||||
|
SDL_Delay(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::Quit() {
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
void WorldRoom::HandlePacket(NetworkPacket packet) {
|
||||||
|
cout << "packet received" << endl;
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef WORLDROOM_HPP_
|
||||||
|
#define WORLDROOM_HPP_
|
||||||
|
|
||||||
|
#include "network_packet.hpp"
|
||||||
|
#include "thread_safe_queue.hpp"
|
||||||
|
#include "player.hpp"
|
||||||
|
|
||||||
|
#include "SDL/SDL_thread.h"
|
||||||
|
|
||||||
|
#include <map>
|
||||||
|
|
||||||
|
class WorldRoom {
|
||||||
|
public:
|
||||||
|
WorldRoom(PlayerMap const&);
|
||||||
|
~WorldRoom();
|
||||||
|
|
||||||
|
void OpenRoom();
|
||||||
|
void CloseRoom();
|
||||||
|
void KillRoom();
|
||||||
|
|
||||||
|
ThreadSafeQueue<NetworkPacket>* GetInQueue() { return &networkInQueue; };
|
||||||
|
ThreadSafeQueue<NetworkPacket>* GetOutQueue() { return &networkOutQueue; };
|
||||||
|
private:
|
||||||
|
|
||||||
|
friend int worldRoomThread(void* arg);
|
||||||
|
|
||||||
|
void Init();
|
||||||
|
void Loop();
|
||||||
|
void Quit();
|
||||||
|
|
||||||
|
void HandlePacket(NetworkPacket);
|
||||||
|
|
||||||
|
SDL_Thread* thread = nullptr;
|
||||||
|
bool running = false;
|
||||||
|
|
||||||
|
ThreadSafeQueue<NetworkPacket> networkInQueue;
|
||||||
|
ThreadSafeQueue<NetworkPacket> networkOutQueue;
|
||||||
|
|
||||||
|
PlayerMap playerMap;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::map<int, WorldRoom> WorldRoomMap;
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user