Started working on multithreaded rooms
This commit is contained in:
@@ -0,0 +1,91 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world_room.hpp"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
|
||||
using namespace std;
|
||||
|
||||
int worldRoomThread(void* arg) {
|
||||
WorldRoom* room = reinterpret_cast<WorldRoom*>(arg);
|
||||
try {
|
||||
room->Init();
|
||||
room->Loop();
|
||||
room->Quit();
|
||||
}
|
||||
catch(exception& e) {
|
||||
cerr << "Fatal room error: " << e.what() << endl;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
WorldRoom::WorldRoom(PlayerMap const& arg1):
|
||||
playerMap(arg1)
|
||||
{
|
||||
//
|
||||
}
|
||||
|
||||
WorldRoom::~WorldRoom() {
|
||||
//
|
||||
}
|
||||
|
||||
void WorldRoom::OpenRoom() {
|
||||
if (running) {
|
||||
throw(std::runtime_error("Cannot open a room that is already running"));
|
||||
}
|
||||
|
||||
running = true;
|
||||
thread = SDL_CreateThread(worldRoomThread, this);
|
||||
}
|
||||
|
||||
void WorldRoom::CloseRoom() {
|
||||
running = false;
|
||||
SDL_WaitThread(thread, nullptr);
|
||||
}
|
||||
|
||||
void WorldRoom::KillRoom() {
|
||||
running = false;
|
||||
SDL_KillThread(thread);
|
||||
}
|
||||
|
||||
void WorldRoom::Init() {
|
||||
//
|
||||
}
|
||||
|
||||
void WorldRoom::Loop() {
|
||||
while(running) {
|
||||
while(networkInQueue.Size() > 0) {
|
||||
HandlePacket(networkInQueue.PopFront());
|
||||
}
|
||||
SDL_Delay(10);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldRoom::Quit() {
|
||||
//
|
||||
}
|
||||
|
||||
void WorldRoom::HandlePacket(NetworkPacket packet) {
|
||||
cout << "packet received" << endl;
|
||||
}
|
||||
Reference in New Issue
Block a user