Started working on multithreaded rooms

This commit is contained in:
Kayne Ruse
2013-12-08 15:55:49 +11:00
parent a448c8fb68
commit be26c9d103
7 changed files with 356 additions and 39 deletions
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/* Copyright: (c) Kayne Ruse 2013
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#ifndef PLAYER_HPP_
#define PLAYER_HPP_
#include <string>
#include <map>
/* Hold the player info.
*/
struct Player {
int clientIndex;
std::string handle;
std::string avatar;
};
typedef std::map<int, Player> PlayerMap;
#endif