Added monster message handlers
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@@ -28,7 +28,7 @@
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#include <stdexcept>
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//-------------------------
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//entity management
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//character management
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//-------------------------
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//DOCS: preexisting characters will result in query responses
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@@ -147,6 +147,30 @@ void InWorld::HandleCharacterAttack(CharacterPacket* const argPacket) {
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//TODO: attack animation
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}
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//-------------------------
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//monster management
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//-------------------------
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void InWorld::HandleMonsterCreate(MonsterPacket* const argPacket) {
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//TODO
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}
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void InWorld::HandleMonsterDelete(MonsterPacket* const argPacket) {
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//TODO
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}
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void InWorld::HandleMonsterQueryExists(MonsterPacket* const argPacket) {
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//TODO
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}
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void InWorld::HandleMonsterMovement(MonsterPacket* const argPacket) {
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//TODO
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}
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void InWorld::HandleMonsterAttack(MonsterPacket* const argPacket) {
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//TODO
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}
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//-------------------------
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//player movement
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//-------------------------
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