Added monster message handlers
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@@ -99,6 +99,13 @@ protected:
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void HandleCharacterMovement(CharacterPacket* const);
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void HandleCharacterAttack(CharacterPacket* const);
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//monster management
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void HandleMonsterCreate(MonsterPacket* const);
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void HandleMonsterDelete(MonsterPacket* const);
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void HandleMonsterQueryExists(MonsterPacket* const);
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void HandleMonsterMovement(MonsterPacket* const);
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void HandleMonsterAttack(MonsterPacket* const);
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//player movement
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void SendLocalCharacterMovement();
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std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
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