The editor scene now works correctly with the TileSheetManager
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@@ -109,9 +109,9 @@ void EditorApplication::LoadScene(SceneList sceneIndex) {
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switch(sceneIndex) {
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//add scene creation calls here
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case SceneList::FIRST:
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case SceneList::TESTIFICATESCENE:
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activeScene = new TestificateScene();
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break;
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// case SceneList::TESTIFICATESCENE:
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// activeScene = new TestificateScene();
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// break;
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case SceneList::EDITORSCENE:
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activeScene = new EditorScene();
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