Implemented EnemyFactory, still empty
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@@ -27,6 +27,7 @@
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#include "account_data.hpp"
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#include "character_data.hpp"
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#include "combat_data.hpp"
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#include "enemy_factory_generic.hpp"
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//maps
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#include "map_allocator.hpp"
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@@ -97,8 +98,8 @@ private:
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int CreateCombatInstance(int mapIndex, int x, int y);
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void UnloadCombatInstance(int uid);
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void UpdateCombat();
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void PushCharacterToCombat();
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void PopCharacterFromCombat();
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int PushCharacterToCombat(int characterIndex, int combatIndex);
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int PopCharacterFromCombat(int characterIndex, int combatIndex);
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//APIs
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UDPNetworkUtility network;
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@@ -115,6 +116,7 @@ private:
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//TODO: I need to handle multiple map objects
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//TODO: Unload regions that are distant from any characters
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RegionPager<LuaAllocator, LuaFormat> regionPager;
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EnemyFactoryGeneric enemyFactory;
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//misc
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bool running = true;
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