Implemented EnemyFactory, still empty

This commit is contained in:
Kayne Ruse
2014-05-18 03:45:36 +10:00
parent f7df4fba6c
commit bb6e248583
5 changed files with 62 additions and 11 deletions
+4 -2
View File
@@ -27,6 +27,7 @@
#include "account_data.hpp"
#include "character_data.hpp"
#include "combat_data.hpp"
#include "enemy_factory_generic.hpp"
//maps
#include "map_allocator.hpp"
@@ -97,8 +98,8 @@ private:
int CreateCombatInstance(int mapIndex, int x, int y);
void UnloadCombatInstance(int uid);
void UpdateCombat();
void PushCharacterToCombat();
void PopCharacterFromCombat();
int PushCharacterToCombat(int characterIndex, int combatIndex);
int PopCharacterFromCombat(int characterIndex, int combatIndex);
//APIs
UDPNetworkUtility network;
@@ -115,6 +116,7 @@ private:
//TODO: I need to handle multiple map objects
//TODO: Unload regions that are distant from any characters
RegionPager<LuaAllocator, LuaFormat> regionPager;
EnemyFactoryGeneric enemyFactory;
//misc
bool running = true;