Added the waypoint system to the modules

Also fleshed out entity_api.cpp, but that's just filler.
This commit is contained in:
Kayne Ruse
2014-12-30 04:37:56 +11:00
parent f3fb5017b3
commit bb592b2436
5 changed files with 145 additions and 0 deletions
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/* Copyright: (c) Kayne Ruse 2013-2015
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "waypoint_system_api.hpp"
//all waypoint API headers
#include "waypoint_api.hpp"
#include "waypoint_manager_api.hpp"
//useful "globals"
//...
//This mimics linit.c to create a nested collection of all waypoint modules.
static const luaL_Reg funcs[] = {
{nullptr, nullptr}
};
static const luaL_Reg libs[] = {
{"Waypoint", openWaypointAPI},
{"WaypointManager", openWaypointManagerAPI},
{nullptr, nullptr}
};
int openWaypointSystemAPI(lua_State* L) {
//create the table
luaL_newlibtable(L, libs);
//push the "global" functions
luaL_setfuncs(L, funcs, 0);
//push the substable
for (const luaL_Reg* lib = libs; lib->func; lib++) {
lib->func(L);
lua_setfield(L, -2, lib->name);
}
return 1;
}