Experimenting with SQL

This commit is contained in:
2016-04-22 18:14:07 +10:00
parent 754fb71850
commit ba295099f3
9 changed files with 186 additions and 14 deletions
+37
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@@ -0,0 +1,37 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
-------------------------
--fill the global tables with gameplay data
-------------------------
INSERT OR IGNORE INTO InventoryItems (name, type, durability) VALUES
("sword", "weapon", 100),
("dagger", "weapon", 100),
("staff", "weapon", 100),
("shield", "armour", 100),
("potion", "consumable", 100)
;
--DEBUG: this is supposed to archive the dead characters
INSERT INTO DeadCharacters (uid, owner, handle, avatar, birth) SELECT uid, owner, handle, avatar, birth FROM LiveCharacters;
DELETE FROM LiveCharacters WHERE uid IN (SELECT uid FROM DeadCharacters);
+16 -13
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@@ -30,14 +30,13 @@ PRAGMA foreign_keys = ON;
--table definitions
-------------------------
CREATE TABLE IF NOT EXISTS UserAccounts (
uid INTEGER PRIMARY KEY AUTOINCREMENT,
username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
--server-client security
-- passhash varchar(100),
-- passsalt varchar(100),
passhash varchar(100),
passsalt varchar(100),
--server controls
blacklisted BIT DEFAULT 0,
@@ -88,6 +87,20 @@ CREATE TABLE IF NOT EXISTS LiveCreatures (
originY INTEGER DEFAULT 0
);
-------------------------
--global tables
-------------------------
CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
name varchar(100) UNIQUE,
type varchar(100), --tmp type
--unique information
durability INTEGER DEFAULT 0
);
-------------------------
--member tables
-------------------------
@@ -113,16 +126,6 @@ CREATE TABLE IF NOT EXISTS CombatStatistics (
luck REAL DEFAULT 0.0
);
CREATE TABLE IF NOT EXISTS InventoryItems (
--metadata
uid INTEGER PRIMARY KEY AUTOINCREMENT,
itemType INTEGER,
--unique information
stackSize INTEGER DEFAULT 0,
durability INTEGER DEFAULT 0
);
-------------------------
--cross reference tables
-------------------------
+23
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@@ -0,0 +1,23 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "inventory.hpp"
+35
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@@ -0,0 +1,35 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "item_data.hpp"
#include <list>
class Inventory {
public:
Inventory() = default;
~Inventory() = default;
private:
std::list<ItemData> itemList;
};
+34
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@@ -0,0 +1,34 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#include "inventory_manager.hpp"
static const char* CREATE_CHARACTER_ITEMS = "INSERT INTO CharacterItems (character, item) VALUES (?1, ?2);";
static const char* DELETE_CHARACTER_ITEMS = "DELETE FROM CharacterItems WHERE (character=?1, item=?2);";
static const char* CREATE_CHARACTER_EQUIPMENT = "INSERT INTO CharacterEquipment (character, item) VALUES (?1, ?2);";
static const char* DELETE_CHARACTER_EQUIPMENT = "DELETE FROM CharacterEquipment WHERE (character=?1, item=?2);";
int InventoryManager::CreateItem(int owner, ItemType itemType) {
sqlite3_stmt* statement = nullptr;
}
+33
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@@ -0,0 +1,33 @@
/* Copyright: (c) Kayne Ruse 2013-2016
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*/
#pragma once
#include "inventory.hpp"
class InventoryManager {
public:
InventoryManager() = default;
~InventoryManager() = default;
private:
//
};
+4
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@@ -41,3 +41,7 @@ std::string CharacterData::GetHandle() {
std::string CharacterData::GetAvatar() {
return avatar;
}
Inventory* CharacterData::GetInventory() {
return &inventory;
}
+3
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@@ -24,6 +24,7 @@
//components
#include "character_defines.hpp"
#include "entity.hpp"
#include "inventory.hpp"
//std namespace
#include <string>
@@ -38,6 +39,7 @@ public:
int GetOwner();
std::string GetHandle();
std::string GetAvatar();
Inventory* GetInventory();
private:
friend class CharacterManager;
@@ -45,4 +47,5 @@ private:
int owner = -1;
std::string handle;
std::string avatar;
Inventory inventory;
};
+1 -1
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@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../combat ../creatures ../entities ../monsters ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
INCLUDES+=. .. ../combat ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))