Experimenting with SQL
This commit is contained in:
@@ -0,0 +1,37 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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-------------------------
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--fill the global tables with gameplay data
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-------------------------
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INSERT OR IGNORE INTO InventoryItems (name, type, durability) VALUES
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("sword", "weapon", 100),
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("dagger", "weapon", 100),
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("staff", "weapon", 100),
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("shield", "armour", 100),
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("potion", "consumable", 100)
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;
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--DEBUG: this is supposed to archive the dead characters
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INSERT INTO DeadCharacters (uid, owner, handle, avatar, birth) SELECT uid, owner, handle, avatar, birth FROM LiveCharacters;
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DELETE FROM LiveCharacters WHERE uid IN (SELECT uid FROM DeadCharacters);
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@@ -30,14 +30,13 @@ PRAGMA foreign_keys = ON;
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--table definitions
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--table definitions
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-------------------------
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-------------------------
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CREATE TABLE IF NOT EXISTS UserAccounts (
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CREATE TABLE IF NOT EXISTS UserAccounts (
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
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username varchar(100) UNIQUE, --TODO: (3) Swap username for email address
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--server-client security
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--server-client security
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-- passhash varchar(100),
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passhash varchar(100),
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-- passsalt varchar(100),
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passsalt varchar(100),
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--server controls
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--server controls
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blacklisted BIT DEFAULT 0,
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blacklisted BIT DEFAULT 0,
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@@ -88,6 +87,20 @@ CREATE TABLE IF NOT EXISTS LiveCreatures (
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originY INTEGER DEFAULT 0
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originY INTEGER DEFAULT 0
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);
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);
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-------------------------
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--global tables
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-------------------------
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CREATE TABLE IF NOT EXISTS InventoryItems (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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name varchar(100) UNIQUE,
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type varchar(100), --tmp type
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--unique information
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durability INTEGER DEFAULT 0
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);
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-------------------------
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-------------------------
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--member tables
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--member tables
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-------------------------
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-------------------------
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@@ -113,16 +126,6 @@ CREATE TABLE IF NOT EXISTS CombatStatistics (
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luck REAL DEFAULT 0.0
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luck REAL DEFAULT 0.0
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);
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);
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CREATE TABLE IF NOT EXISTS InventoryItems (
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--metadata
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uid INTEGER PRIMARY KEY AUTOINCREMENT,
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itemType INTEGER,
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--unique information
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stackSize INTEGER DEFAULT 0,
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durability INTEGER DEFAULT 0
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);
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-------------------------
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-------------------------
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--cross reference tables
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--cross reference tables
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-------------------------
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-------------------------
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@@ -0,0 +1,23 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "inventory.hpp"
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@@ -0,0 +1,35 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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|
* in a product, an acknowledgment in the product documentation would be
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|
* appreciated but is not required.
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|
*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "item_data.hpp"
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#include <list>
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class Inventory {
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public:
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Inventory() = default;
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~Inventory() = default;
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private:
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std::list<ItemData> itemList;
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};
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@@ -0,0 +1,34 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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|
* arising from the use of this software.
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|
*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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|
* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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|
* in a product, an acknowledgment in the product documentation would be
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||||||
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* appreciated but is not required.
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||||||
|
*
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||||||
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "inventory_manager.hpp"
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static const char* CREATE_CHARACTER_ITEMS = "INSERT INTO CharacterItems (character, item) VALUES (?1, ?2);";
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static const char* DELETE_CHARACTER_ITEMS = "DELETE FROM CharacterItems WHERE (character=?1, item=?2);";
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static const char* CREATE_CHARACTER_EQUIPMENT = "INSERT INTO CharacterEquipment (character, item) VALUES (?1, ?2);";
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static const char* DELETE_CHARACTER_EQUIPMENT = "DELETE FROM CharacterEquipment WHERE (character=?1, item=?2);";
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int InventoryManager::CreateItem(int owner, ItemType itemType) {
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sqlite3_stmt* statement = nullptr;
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}
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@@ -0,0 +1,33 @@
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "inventory.hpp"
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class InventoryManager {
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public:
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InventoryManager() = default;
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~InventoryManager() = default;
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private:
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//
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};
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@@ -40,4 +40,8 @@ std::string CharacterData::GetHandle() {
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std::string CharacterData::GetAvatar() {
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std::string CharacterData::GetAvatar() {
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return avatar;
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return avatar;
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}
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Inventory* CharacterData::GetInventory() {
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return &inventory;
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}
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}
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@@ -24,6 +24,7 @@
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//components
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//components
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#include "character_defines.hpp"
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#include "character_defines.hpp"
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#include "entity.hpp"
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#include "entity.hpp"
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#include "inventory.hpp"
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//std namespace
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//std namespace
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#include <string>
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#include <string>
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@@ -38,6 +39,7 @@ public:
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int GetOwner();
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int GetOwner();
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std::string GetHandle();
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std::string GetHandle();
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std::string GetAvatar();
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std::string GetAvatar();
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Inventory* GetInventory();
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private:
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private:
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friend class CharacterManager;
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friend class CharacterManager;
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@@ -45,4 +47,5 @@ private:
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int owner = -1;
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int owner = -1;
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std::string handle;
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std::string handle;
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std::string avatar;
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std::string avatar;
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Inventory inventory;
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};
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};
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@@ -1,5 +1,5 @@
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#config
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#config
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INCLUDES+=. .. ../combat ../creatures ../entities ../monsters ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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INCLUDES+=. .. ../combat ../creatures ../entities ../monsters ../inventory ../rooms ../triggers ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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Reference in New Issue
Block a user