Experimenting with SQL
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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-------------------------
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--fill the global tables with gameplay data
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-------------------------
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INSERT OR IGNORE INTO InventoryItems (name, type, durability) VALUES
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("sword", "weapon", 100),
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("dagger", "weapon", 100),
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("staff", "weapon", 100),
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("shield", "armour", 100),
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("potion", "consumable", 100)
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;
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--DEBUG: this is supposed to archive the dead characters
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INSERT INTO DeadCharacters (uid, owner, handle, avatar, birth) SELECT uid, owner, handle, avatar, birth FROM LiveCharacters;
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DELETE FROM LiveCharacters WHERE uid IN (SELECT uid FROM DeadCharacters);
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