Implemented CharacterManager::ForEach()
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@@ -20,6 +20,9 @@ roomSystem.RoomManager.SetOnCreate(function(room, index)
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--called ~60 times per second
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roomSystem.Room.SetOnTick(room, function(room)
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characterSystem.CharacterManager.ForEach(function(character)
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print(characterSystem.Character.GetHandle(character))
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end)
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--[[
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local character = characterSystem.CharacterManager.GetCharacter("handle")
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if character ~= nil then
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@@ -44,6 +47,7 @@ end)
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local overworld, uid = roomSystem.RoomManager.CreateRoom("overworld", "overworld.bmp")
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roomSystem.Room.Initialize(overworld, mapSaver.Load, mapSaver.Save, mapMaker.DebugIsland, mapSaver.Save)
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--[[
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--debugging
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triggerMgr = roomSystem.Room.GetTriggerMgr(overworld)
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trigger1, uid1 = triggerSystem.TriggerManager.Create(triggerMgr, "handle1")
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@@ -56,5 +60,7 @@ local deleted = triggerSystem.TriggerManager.Unload(triggerMgr, triggerSystem.Tr
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print("triggers:", triggerSystem.TriggerManager.GetCount(triggerMgr))
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print("deleted: ", deleted)
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--]]
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print("Finished the lua script")
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