Moved some messy code from InWorld::Update() to utility methods

This commit is contained in:
Kayne Ruse
2014-12-27 21:00:00 +11:00
parent 33c3143de9
commit b67e85e87b
2 changed files with 57 additions and 43 deletions
+3
View File
@@ -85,6 +85,8 @@ protected:
void HandleDisconnectResponse(ClientPacket* const);
void HandleDisconnectForced(ClientPacket* const);
void CheckHeartBeat();
//map management
void SendRegionRequest(int roomIndex, int x, int y);
void HandleRegionContent(RegionPacket* const);
@@ -100,6 +102,7 @@ protected:
//player movement
void SendLocalCharacterMotion();
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
//indexes
int& clientIndex;