Moved some messy code from InWorld::Update() to utility methods
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@@ -85,6 +85,8 @@ protected:
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void HandleDisconnectResponse(ClientPacket* const);
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void HandleDisconnectForced(ClientPacket* const);
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void CheckHeartBeat();
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//map management
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void SendRegionRequest(int roomIndex, int x, int y);
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void HandleRegionContent(RegionPacket* const);
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@@ -100,6 +102,7 @@ protected:
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//player movement
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void SendLocalCharacterMotion();
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std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
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//indexes
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int& clientIndex;
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