Server-side HandleRegionRequest() reimplemented

Note that this locally handles bug #35, and adds a new packet type:

REGION_REJECTION
This commit is contained in:
Kayne Ruse
2014-11-30 22:23:46 +11:00
parent bac8bc2b41
commit b59cd0fe87
5 changed files with 43 additions and 24 deletions
+3 -5
View File
@@ -87,8 +87,9 @@ private:
// void HandleDisconnectForced(ClientPacket* const);
void HandleShutdownRequest(ClientPacket* const);
//map management
// void HandleRegionRequest(RegionPacket* const);
//data management
void HandleRegionRequest(RegionPacket* const);
void SaveServerState();
//character management
// void HandleCharacterNew(CharacterPacket* const);
@@ -105,9 +106,6 @@ private:
// void PumpCharacterUnload(int uid);
// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
//data management
void SaveServerState();
//APIs and utilities
sqlite3* database = nullptr;
lua_State* luaState = nullptr;