Server-side HandleRegionRequest() reimplemented
Note that this locally handles bug #35, and adds a new packet type: REGION_REJECTION
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@@ -87,8 +87,9 @@ private:
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// void HandleDisconnectForced(ClientPacket* const);
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void HandleShutdownRequest(ClientPacket* const);
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//map management
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// void HandleRegionRequest(RegionPacket* const);
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//data management
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void HandleRegionRequest(RegionPacket* const);
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void SaveServerState();
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//character management
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// void HandleCharacterNew(CharacterPacket* const);
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@@ -105,9 +106,6 @@ private:
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// void PumpCharacterUnload(int uid);
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// void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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//data management
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void SaveServerState();
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//APIs and utilities
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sqlite3* database = nullptr;
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lua_State* luaState = nullptr;
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