Worked these changes into the client & server (read more)

The changes were fairly easy, and I was actually able to find and fix an
out-of-sequence bug: The destructors for the AccountManager and the
CharacterManager were using SQL code after the call to SQLite3_close_v2(),
so I added and called UnloadAll() for both of them.
This commit is contained in:
Kayne Ruse
2014-06-14 03:38:13 +10:00
parent 793737e1ed
commit b418ad713d
10 changed files with 51 additions and 36 deletions
+2 -2
View File
@@ -23,7 +23,7 @@
#define ROOMDATA_HPP_
//map system
#include "region_pager.hpp"
#include "region_pager_lua.hpp"
struct RoomData {
enum class RoomType {
@@ -35,7 +35,7 @@ struct RoomData {
};
//members
RegionPager pager;
RegionPagerLua pager;
RoomType type;
//TODO: collision map