Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an out-of-sequence bug: The destructors for the AccountManager and the CharacterManager were using SQL code after the call to SQLite3_close_v2(), so I added and called UnloadAll() for both of them.
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@@ -23,7 +23,7 @@
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#define ROOMDATA_HPP_
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//map system
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#include "region_pager.hpp"
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#include "region_pager_lua.hpp"
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struct RoomData {
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enum class RoomType {
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@@ -35,7 +35,7 @@ struct RoomData {
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};
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//members
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RegionPager pager;
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RegionPagerLua pager;
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RoomType type;
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//TODO: collision map
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