Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an out-of-sequence bug: The destructors for the AccountManager and the CharacterManager were using SQL code after the call to SQLite3_close_v2(), so I added and called UnloadAll() for both of them.
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@@ -38,6 +38,7 @@ public:
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//region manipulation
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virtual Region* GetRegion(int x, int y);
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virtual Region* FindRegion(int x, int y);
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virtual Region* PushRegion(Region* const);
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virtual Region* LoadRegion(int x, int y);
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virtual Region* SaveRegion(int x, int y);
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