Worked these changes into the client & server (read more)
The changes were fairly easy, and I was actually able to find and fix an out-of-sequence bug: The destructors for the AccountManager and the CharacterManager were using SQL code after the call to SQLite3_close_v2(), so I added and called UnloadAll() for both of them.
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@@ -23,7 +23,7 @@
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#define INWORLD_HPP_
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//maps
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#include "region_pager.hpp"
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#include "region_pager_base.hpp"
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//networking
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#include "udp_network_utility.hpp"
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@@ -110,7 +110,7 @@ protected:
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TileSheet tileSheet;
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//map
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RegionPager regionPager;
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RegionPagerBase regionPager;
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//UI
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Button disconnectButton;
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