Created a new branch to act as a submodule of common classes
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "image.hpp"
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class SpriteSheet : public Image {
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public:
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SpriteSheet() = default;
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SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
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SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
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SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
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{ Load(r, fname, cx, cy); }
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SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
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{ Create(r, w, h, cx, cy); }
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SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
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{ SetTexture(p, cx, cy); }
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~SpriteSheet() = default;
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SpriteSheet& operator=(SpriteSheet const&);
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SpriteSheet& operator=(SpriteSheet&&);
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void Update(double delta);
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SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
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SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
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SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
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void Free() override;
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Uint16 SetCountX(Uint16);
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Uint16 SetCountY(Uint16);
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Uint16 SetIndexX(Uint16);
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Uint16 SetIndexY(Uint16);
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Uint16 GetCountX() const { return countX; }
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Uint16 GetCountY() const { return countY; }
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Uint16 GetIndexX() const { return indexX; }
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Uint16 GetIndexY() const { return indexY; }
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double SetDelay(double d);
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double GetDelay() const { return delay; }
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private:
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Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
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double delay = 0.0, tick = 0.0;
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//disable access
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using Image::Load;
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using Image::Create;
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using Image::SetTexture;
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};
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