Added character API
This commit is contained in:
@@ -23,11 +23,56 @@
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#include "character_data.hpp"
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#include "character_data.hpp"
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#include "entity_api.hpp"
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static int getOwner(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushinteger(L, character->GetOwner());
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return 1;
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}
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static int getHandle(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushstring(L, character->GetHandle().c_str());
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return 1;
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}
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static int getAvatar(lua_State* L) {
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CharacterData* character = static_cast<CharacterData*>(lua_touserdata(L, 1));
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lua_pushstring(L, character->GetAvatar().c_str());
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return 1;
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}
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static const luaL_Reg characterLib[] = {
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static const luaL_Reg characterLib[] = {
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// {"GetOwner", getOwner}, //unusable without account API
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{"GetHandle", getHandle},
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{"GetAvatar", getAvatar},
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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LUAMOD_API int openCharacterAPI(lua_State* L) {
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LUAMOD_API int openCharacterAPI(lua_State* L) {
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//the local table
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luaL_newlib(L, characterLib);
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luaL_newlib(L, characterLib);
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//get the parent table
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luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
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//clone the parent table into the local table
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lua_pushnil(L); //first key
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while(lua_next(L, -2)) {
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//copy the key-value pair
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lua_pushvalue(L, -2);
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lua_pushvalue(L, -2);
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//push the copy to the local table
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lua_settable(L, -6);
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//pop the original value before continuing
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lua_pop(L, 1);
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}
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//remove the parent table, leaving the expanded child table
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lua_pop(L, 1);
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return 1;
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return 1;
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}
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}
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@@ -35,9 +35,6 @@ public:
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CharacterData() = default;
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CharacterData() = default;
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~CharacterData() = default;
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~CharacterData() = default;
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//accessors and mutators
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//...
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//database stuff
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//database stuff
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int GetOwner();
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int GetOwner();
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std::string GetHandle();
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std::string GetHandle();
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@@ -0,0 +1,55 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "character_system_api.hpp"
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//all character API headers
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#include "character_api.hpp"
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#include "character_manager_api.hpp"
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//useful "globals"
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//...
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//This mimics linit.c to create a nested collection of all character modules.
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static const luaL_Reg funcs[] = {
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{nullptr, nullptr}
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};
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static const luaL_Reg libs[] = {
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{"Character", openCharacterAPI},
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{"CharacterManager", openCharacterManagerAPI},
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{nullptr, nullptr}
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};
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int openCharacterSystemAPI(lua_State* L) {
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//create the table
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luaL_newlibtable(L, libs);
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//push the "global" functions
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luaL_setfuncs(L, funcs, 0);
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//push the substable
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for (const luaL_Reg* lib = libs; lib->func; lib++) {
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lib->func(L);
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lua_setfield(L, -2, lib->name);
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}
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return 1;
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}
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@@ -0,0 +1,30 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#ifndef CHARACTERSYSTEMAPI_HPP_
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#define CHARACTERSYSTEMAPI_HPP_
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#include "lua.hpp"
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#define TORTUGA_CHARACTER_SYSTEM_API "character_system"
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LUAMOD_API int openCharacterSystemAPI(lua_State* L);
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#endif
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+3
-2
@@ -37,6 +37,7 @@
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#include "lua.hpp"
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#include "lua.hpp"
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#include "entity_api.hpp"
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#include "entity_api.hpp"
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#include "character_system_api.hpp"
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#include "map_system_api.hpp"
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#include "map_system_api.hpp"
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#include "monster_system_api.hpp"
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#include "monster_system_api.hpp"
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#include "room_system_api.hpp"
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#include "room_system_api.hpp"
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@@ -58,10 +59,10 @@ static const luaL_Reg loadedlibs[] = {
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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//these libs are preloaded and must be required before used
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//these libs are preloaded and must be required before used
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static const luaL_Reg preloadedlibs[] = {
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static const luaL_Reg preloadedlibs[] = {
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{TORTUGA_ENTITY_API, openEntityAPI},
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{TORTUGA_ENTITY_API, openEntityAPI}, //required by derived classes
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{TORTUGA_CHARACTER_SYSTEM_API, openCharacterSystemAPI},
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{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
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{TORTUGA_MAP_SYSTEM_API, openMapSystemAPI},
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{TORTUGA_MONSTER_SYSTEM_API, openMonsterSystemAPI},
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{TORTUGA_MONSTER_SYSTEM_API, openMonsterSystemAPI},
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{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
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{TORTUGA_ROOM_SYSTEM_API, openRoomSystemAPI},
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