Updated common/graphics, client/base_scene.*pp to SDL2
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@@ -27,25 +27,41 @@
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#include <string>
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class TileSheet {
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class TileSheet : public Image {
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public:
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TileSheet() = default;
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TileSheet(std::string f, int w, int h) { Load(f, w, h); }
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TileSheet(TileSheet const& rhs) { *this = rhs; }
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TileSheet(TileSheet&& rhs) { *this = std::move(rhs); }
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TileSheet(SDL_Renderer* r, std::string fn, int tw, int th) { Load(r, fn, tw, th); }
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TileSheet(SDL_Texture* p, int tw, int th) { SetTexture(p, tw, th); }
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~TileSheet() = default;
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void Load(std::string fname, int tileWidth, int tileHeight);
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void Unload();
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TileSheet& operator=(TileSheet const&);
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TileSheet& operator=(TileSheet&&);
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void DrawTileTo(SDL_Surface* const dest, int x, int y, Region::type_t tile);
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void DrawRegionTo(SDL_Surface* const dest, Region* const region, int camX, int camY);
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void Load(SDL_Renderer*, std::string fname, int tileWidth, int tileHeight);
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SDL_Texture* SetTexture(SDL_Texture*, int tileWidth, int tileHeight);
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void Free() override;
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void DrawLayerTo(SDL_Renderer* const renderer, Region* const region, int layer, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
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void DrawRegionTo(SDL_Renderer* const renderer, Region* const region, int camX, int camY, double scaleX = 1.0, double scaleY = 1.0);
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//accessors
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Image* GetImage() { return ℑ }
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int GetXCount() { return xCount; }
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int GetYCount() { return yCount; }
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int GetTileW() { return image.GetClipW(); }
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int GetTileH() { return image.GetClipH(); }
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private:
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Image image;
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int xCount = 0, yCount = 0;
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//DOCS: reuse Image::clip for tile sizes
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int GetCountX() { return countX; }
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int GetCountY() { return countY; }
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int GetTileW() { return clip.w; }
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int GetTileH() { return clip.h; }
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protected:
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int countX = 0, countY = 0;
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using Image::Load;
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using Image::Create;
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using Image::SetTexture;
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using Image::SetClip;
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using Image::SetClipX;
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using Image::SetClipY;
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using Image::SetClipW;
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using Image::SetClipH;
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};
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