Updated common/graphics, client/base_scene.*pp to SDL2
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@@ -23,41 +23,48 @@
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#include "image.hpp"
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class SpriteSheet {
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class SpriteSheet : public Image {
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public:
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SpriteSheet() = default;
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SpriteSheet(std::string fname, Uint16 xCellCount, Uint16 yCellCount) { LoadSurface(fname, xCellCount, yCellCount); }
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SpriteSheet(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount) { SetSurface(surface, xCellCount, yCellCount); }
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~SpriteSheet() { FreeSurface(); };
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SpriteSheet(SpriteSheet const& rhs) { *this = rhs; }
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SpriteSheet(SpriteSheet&& rhs) { *this = std::move(rhs); }
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SpriteSheet(SDL_Renderer* r, std::string fname, Uint16 cx, Uint16 cy)
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{ Load(r, fname, cx, cy); }
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SpriteSheet(SDL_Renderer* r, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy)
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{ Create(r, w, h, cx, cy); }
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SpriteSheet(SDL_Texture* p, Uint16 cx, Uint16 cy)
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{ SetTexture(p, cx, cy); }
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~SpriteSheet() = default;
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SpriteSheet& operator=(SpriteSheet const&);
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SpriteSheet& operator=(SpriteSheet&&);
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void Update(double delta);
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SDL_Surface* LoadSurface(std::string fname, Uint16 xCellCount, Uint16 yCellCount);
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SDL_Surface* SetSurface(SDL_Surface* surface, Uint16 xCellCount, Uint16 yCellCount);
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SDL_Surface* GetSurface() { return image.GetSurface(); }
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void FreeSurface();
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SDL_Texture* Load(SDL_Renderer*, std::string fname, Uint16 cx, Uint16 cy);
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SDL_Texture* Create(SDL_Renderer*, Uint16 w, Uint16 h, Uint16 cx, Uint16 cy);
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SDL_Texture* SetTexture(SDL_Texture*, Uint16 cx, Uint16 cy);
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void Free() override;
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void DrawTo(SDL_Surface* const dest, Sint16 x, Sint16 y) { image.DrawTo(dest, x, y); }
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Uint16 SetCountX(Uint16);
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Uint16 SetCountY(Uint16);
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Uint16 SetIndexX(Uint16);
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Uint16 SetIndexY(Uint16);
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//accessors and mutators
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Image* GetImage() { return ℑ } //OO breaker
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Uint16 SetXCount(Uint16);
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Uint16 SetYCount(Uint16);
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Uint16 SetXIndex(Uint16);
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Uint16 SetYIndex(Uint16);
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Uint16 GetXCount() const { return xCount; }
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Uint16 GetYCount() const { return yCount; }
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Uint16 GetXIndex() const { return xIndex; }
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Uint16 GetYIndex() const { return yIndex; }
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Uint16 GetCountX() const { return countX; }
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Uint16 GetCountY() const { return countY; }
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Uint16 GetIndexX() const { return indexX; }
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Uint16 GetIndexY() const { return indexY; }
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double SetDelay(double d);
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double GetDelay() const { return delay; }
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private:
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Image image;
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Uint16 xCount = 0, yCount = 0; //number of cells
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Uint16 xIndex = 0, yIndex = 0; //current cell being drawn
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Uint16 countX = 0, countY = 0, indexX = 0, indexY = 0;
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double delay = 0.0, tick = 0.0;
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};
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//disable access
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using Image::Load;
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using Image::Create;
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using Image::SetTexture;
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};
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