Updated common/graphics, client/base_scene.*pp to SDL2
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+17
-15
@@ -21,7 +21,8 @@
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*/
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#pragma once
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#include "SDL/SDL.h"
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#include "SDL2/SDL.h"
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#include <string>
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class Image {
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@@ -29,21 +30,24 @@ public:
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Image() = default;
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Image(Image const& rhs) { *this = rhs; }
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Image(Image&& rhs) { *this = std::move(rhs); }
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Image(std::string fname) { LoadSurface(fname); }
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Image(Uint16 w, Uint16 h) { CreateSurface(w, h); }
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Image(SDL_Surface* p) { SetSurface(p); }
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~Image() { FreeSurface(); }
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Image(SDL_Renderer* r, std::string fname) { Load(r, fname); }
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Image(SDL_Renderer* r, Uint16 w, Uint16 h) { Create(r, w, h); }
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Image(SDL_Texture* p) { SetTexture(p); }
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virtual ~Image() { Free(); }
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Image& operator=(Image const&);
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Image& operator=(Image&&);
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SDL_Surface* LoadSurface(std::string fname);
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SDL_Surface* CreateSurface(Uint16 w, Uint16 h);
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SDL_Surface* SetSurface(SDL_Surface*);
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SDL_Surface* GetSurface() const { return surface; }
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void FreeSurface();
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SDL_Texture* Load(SDL_Renderer* renderer, std::string fname);
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SDL_Texture* Create(SDL_Renderer* renderer, Uint16 w, Uint16 h);
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SDL_Texture* SetTexture(SDL_Texture*);
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SDL_Texture* GetTexture() const;
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virtual void Free();
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void DrawTo(SDL_Surface* const, Sint16 x, Sint16 y);
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void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
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void SetAlpha(Uint8 a);
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Uint8 GetAlpha();
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//Clip handlers
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SDL_Rect SetClip(SDL_Rect r) { return clip = r; }
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@@ -61,10 +65,8 @@ public:
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bool GetLocal() const { return local; }
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void SetTransparentColor(Uint8 r, Uint8 g, Uint8 b);
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void ClearTransparentColor();
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protected:
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SDL_Surface* surface = nullptr;
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SDL_Texture* texture = nullptr;
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SDL_Rect clip = {0, 0, 0, 0};
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bool local = false;
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};
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};
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