Began working changes into lobby
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@@ -1,37 +0,0 @@
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#config
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INCLUDES+=.
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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#source
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CXXSRC=$(wildcard *.cpp)
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#objects
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OBJDIR=obj
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OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
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#output
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OUTDIR=..
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OUT=$(addprefix $(OUTDIR)/,client.a)
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#targets
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all: $(OBJ) $(OUT)
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ar -crs $(OUT) $(OBJ)
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$(OBJ): | $(OBJDIR)
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$(OUT): | $(OUTDIR)
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$(OBJDIR):
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mkdir $(OBJDIR)
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$(OUTDIR):
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mkdir $(OUTDIR)
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$(OBJDIR)/%.o: %.cpp
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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clean:
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$(RM) *.o *.a *.exe
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rebuild: clean all
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+2
-3
@@ -1,5 +1,5 @@
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#include directories
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INCLUDES+=. client_utilities renderable scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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INCLUDES+=. entities scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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#libraries
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#the order of the $(LIBS) is important, at least for MinGW
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@@ -25,9 +25,8 @@ OUT=$(addprefix $(OUTDIR)/,client)
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#targets
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all: $(OBJ) $(OUT)
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$(MAKE) -C client_utilities
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$(MAKE) -C entities
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$(MAKE) -C scenes
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$(MAKE) -C renderable
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$(CXX) $(CXXFLAGS) -o $(OUT) $(OBJ) $(LIBS)
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$(OBJ): | $(OBJDIR)
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@@ -40,7 +40,6 @@
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#include "base_character.hpp"
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#include "base_monster.hpp"
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#include "local_character.hpp"
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//client
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#include "base_scene.hpp"
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@@ -190,15 +190,25 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//responses
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_RESPONSE:
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HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
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break;
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//rejections
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case SerialPacketType::JOIN_REJECTION:
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HandleJoinRejection(static_cast<TextPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_REJECTION:
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HandleLoginRejection(static_cast<TextPacket*>(argPacket));
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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@@ -222,9 +232,19 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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//save the server's data
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(argPacket->srcAddress, Channels::SERVER);
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//request login data
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SendLoginRequest();
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}
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void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
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if (argPacket->clientIndex != clientIndex) {
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throw(std::runtime_error("Client index invalid during login"));
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}
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accountIndex = argPacket->accountIndex;
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SetNextScene(SceneList::INWORLD);
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}
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@@ -232,6 +252,10 @@ void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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//TODO: Better output for join rejection
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}
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void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
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//TODO: Better output for login rejection
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}
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//-------------------------
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//server control
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//-------------------------
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@@ -251,9 +275,18 @@ void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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//join the selected server
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network.SendTo(selection->address, &packet);
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selection = nullptr;
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}
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void LobbyMenu::SendLoginRequest() {
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//NOTE: high cohesion
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ClientPacket packet;
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packet.type = SerialPacketType::LOGIN_REQUEST;
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packet.clientIndex = clientIndex;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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network.SendTo(Channels::SERVER, &packet);
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}
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@@ -63,11 +63,14 @@ protected:
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void HandlePacket(SerialPacket* const);
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void HandleBroadcastResponse(ServerPacket* const);
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void HandleJoinResponse(ClientPacket* const);
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void HandleLoginResponse(ClientPacket* const);
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void HandleJoinRejection(TextPacket* const);
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void HandleLoginRejection(TextPacket* const);
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//server control
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void SendBroadcastRequest();
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void SendJoinRequest();
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void SendLoginRequest();
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//shared parameters
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ConfigUtility& config = ConfigUtility::GetSingleton();
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../renderable ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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INCLUDES+=. .. ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -115,6 +115,7 @@ enum class SerialPacketType {
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//rejection/error messages
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JOIN_REJECTION,
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LOGIN_REJECTION,
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CHARACTER_REJECTION,
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SHUTDOWN_REJECTION,
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@@ -81,6 +81,7 @@ void serializePacket(void* buffer, SerialPacketBase* packet) {
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break;
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case SerialPacketType::TEXT_BROADCAST:
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case SerialPacketType::JOIN_REJECTION:
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case SerialPacketType::LOGIN_REJECTION:
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case SerialPacketType::CHARACTER_REJECTION:
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case SerialPacketType::SHUTDOWN_REJECTION:
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serializeText(buffer, static_cast<TextPacket*>(packet));
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@@ -129,6 +130,7 @@ void deserializePacket(void* buffer, SerialPacketBase* packet) {
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break;
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case SerialPacketType::TEXT_BROADCAST:
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case SerialPacketType::JOIN_REJECTION:
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case SerialPacketType::LOGIN_REJECTION:
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case SerialPacketType::CHARACTER_REJECTION:
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case SerialPacketType::SHUTDOWN_REJECTION:
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deserializeText(buffer, static_cast<TextPacket*>(packet));
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