Began working changes into lobby
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@@ -190,15 +190,25 @@ void LobbyMenu::KeyUp(SDL_KeyboardEvent const& key) {
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//responses
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_RESPONSE:
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HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
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break;
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//rejections
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case SerialPacketType::JOIN_REJECTION:
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HandleJoinRejection(static_cast<TextPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_REJECTION:
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HandleLoginRejection(static_cast<TextPacket*>(argPacket));
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break;
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//handle errors
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default:
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throw(std::runtime_error(std::string() + "Unknown SerialPacketType encountered in LobbyMenu: " + to_string_custom(static_cast<int>(argPacket->type)) ));
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@@ -222,9 +232,19 @@ void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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//save the server's data
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clientIndex = argPacket->clientIndex;
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accountIndex = argPacket->accountIndex;
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network.Bind(argPacket->srcAddress, Channels::SERVER);
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//request login data
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SendLoginRequest();
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}
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void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
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if (argPacket->clientIndex != clientIndex) {
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throw(std::runtime_error("Client index invalid during login"));
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}
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accountIndex = argPacket->accountIndex;
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SetNextScene(SceneList::INWORLD);
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}
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@@ -232,6 +252,10 @@ void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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//TODO: Better output for join rejection
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}
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void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
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//TODO: Better output for login rejection
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}
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//-------------------------
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//server control
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//-------------------------
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@@ -251,9 +275,18 @@ void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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//join the selected server
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network.SendTo(selection->address, &packet);
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selection = nullptr;
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}
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void LobbyMenu::SendLoginRequest() {
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//NOTE: high cohesion
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ClientPacket packet;
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packet.type = SerialPacketType::LOGIN_REQUEST;
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packet.clientIndex = clientIndex;
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE);
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network.SendTo(Channels::SERVER, &packet);
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}
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